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# Planning Updates Checklist
**Date**: 2026-02-11
**Status**: ✅ All planning documents updated and synchronized
---
## Changes Applied
### 1. ✅ Phaser Implementation Decision
**Changed from**: Static images
**Changed to**: Single Phaser instance with animated sprites
**Files Updated**:
- ✅ PLAN.md - Section 6 (JavaScript) rewritten with sprite-grid.js
- ✅ SUMMARY.md - Frontend files and UI description updated
- ✅ FILE_MANIFEST.md - Removed asset tool, added sprite-grid.js
- ✅ README.md - UI Approach section updated
- ✅ CHANGES_FROM_REVIEW.md - Section 2 updated with final decision
- ✅ PHASER_DECISION.md - NEW file documenting decision rationale
---
### 2. ✅ CSS Location Correction
**Changed from**: `app/assets/stylesheets/break_escape/`
**Changed to**: `public/break_escape/css/`
**Reason**: Break Escape uses public directory for all CSS (not Rails asset pipeline)
**Files Updated**:
- ✅ PLAN.md - Section 7 (CSS) path corrected
- ✅ FILE_MANIFEST.md - CSS file path corrected
- ✅ SUMMARY.md - Frontend files path corrected
- ✅ CODEBASE_REVIEW.md - Asset structure section corrected
---
### 3. ✅ Removed Asset Generation
**Removed**: `tools/generate_sprite_previews.rb` and `chunky_png` dependency
**Reason**: Phaser uses existing sprite atlases (no static images needed)
**Files Updated**:
- ✅ PLAN.md - Asset generation section removed
- ✅ FILE_MANIFEST.md - Tool file removed, dependency removed
- ✅ CHANGES_FROM_REVIEW.md - Updated to show asset generation removed
---
### 4. ✅ NULL Sprite Default
**Changed from**: `default: 'female_hacker_hood'`
**Changed to**: `default: NULL`
**Reason**: Force player to choose before first game
**Files Updated**:
- ✅ PLAN.md - Migration schema, model validation, tests
- ✅ SUMMARY.md - Default values section
- ✅ README.md - Key decisions section
- ✅ CHANGES_FROM_REVIEW.md - Section 1 (critical change)
---
### 5. ✅ Codebase Integration Review
**Added**: Comprehensive review of existing codebase
**Files Created**:
- ✅ CODEBASE_REVIEW.md - NEW file with integration analysis
---
## Document Status
| Document | Status | Last Updated | Purpose |
|----------|--------|--------------|---------|
| **README.md** | ✅ Current | 2026-02-11 | Index and navigation |
| **SUMMARY.md** | ✅ Current | 2026-02-11 | Quick reference |
| **PLAN.md** | ✅ Current | 2026-02-11 | Detailed specification |
| **FLOW_DIAGRAM.md** | ✅ Current | 2026-02-11 | Visual flows |
| **FILE_MANIFEST.md** | ✅ Current | 2026-02-11 | File tracking |
| **CHANGES_FROM_REVIEW.md** | ✅ Current | 2026-02-11 | Review changes |
| **PHASER_DECISION.md** | ✅ New | 2026-02-11 | Phaser rationale |
| **CODEBASE_REVIEW.md** | ✅ New | 2026-02-11 | Integration analysis |
| **UPDATES_CHECKLIST.md** | ✅ New | 2026-02-11 | This document |
---
## Verification Checks
### ✅ No References to Removed Features
- [x] No mentions of `generate_sprite_previews.rb` (except in removal notes)
- [x] No mentions of `chunky_png` dependency (except in removal notes)
- [x] No mentions of static preview images (except in decision docs)
- [x] No mentions of `app/assets/stylesheets/` (except in correction notes)
### ✅ Consistent Terminology
- [x] "Single Phaser instance" used consistently
- [x] "Animated sprite previews" used consistently
- [x] "NULL sprite" or "sprite = NULL" used consistently
- [x] "`public/break_escape/css/`" used consistently
### ✅ Complete Coverage
- [x] All 6 implementation phases documented
- [x] All 21 files accounted for (14 new, 7 modified)
- [x] All integration points identified
- [x] All risks assessed (LOW overall)
---
## Key Numbers
| Metric | Count |
|--------|-------|
| **Planning documents** | 9 files |
| **Files to create** | 14 files |
| **Files to modify** | 7 files |
| **Existing code lines changed** | < 35 lines |
| **New code lines** | ~1,500 lines |
| **Implementation phases** | 6 phases |
| **Overall risk level** | 🟢 LOW |
---
## Review Questions Answered
All 8 review questions from the user have been answered and incorporated:
1.**Default sprite**: NULL (must choose before game)
2.**Name validation**: Alphanumeric + spaces/underscores
3.**Wildcards**: `female_*`, `male_*`, `*_hacker` approved
4. ⏸️ **Locked reasons**: Deferred to Phase 2
5.**Preview rendering**: Single Phaser instance, animated
6.**Mobile**: Phaser Scale.FIT responsive mode
7.**Migration**: Prompt when starting game
8.**Analytics**: Not needed
---
## Synchronization Verified
### Cross-Document Consistency ✅
All documents now agree on:
- Phaser implementation (single instance)
- CSS location (`public/break_escape/css/`)
- No asset generation tool
- NULL default sprite
- File count (21 total)
- Phase structure (6 phases)
### No Conflicts Found ✅
- No contradictory information between documents
- No outdated references remaining
- No version mismatches
---
## Ready for Implementation ✅
**Status**: All planning documents synchronized and current
**Approval**: Ready to proceed with Phase 1 (Migration + Models)
**Next Action**: Begin implementation following FILE_MANIFEST.md phase order
---
**Verified by**: AI Assistant
**Date**: 2026-02-11
**Status**: ✅ COMPLETE