mirror of
https://github.com/cliffe/BreakEscape.git
synced 2026-02-20 13:50:46 +00:00
172 lines
5.2 KiB
Markdown
172 lines
5.2 KiB
Markdown
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# Planning Updates Checklist
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**Date**: 2026-02-11
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**Status**: ✅ All planning documents updated and synchronized
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---
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## Changes Applied
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### 1. ✅ Phaser Implementation Decision
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**Changed from**: Static images
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**Changed to**: Single Phaser instance with animated sprites
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**Files Updated**:
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- ✅ PLAN.md - Section 6 (JavaScript) rewritten with sprite-grid.js
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- ✅ SUMMARY.md - Frontend files and UI description updated
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- ✅ FILE_MANIFEST.md - Removed asset tool, added sprite-grid.js
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- ✅ README.md - UI Approach section updated
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- ✅ CHANGES_FROM_REVIEW.md - Section 2 updated with final decision
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- ✅ PHASER_DECISION.md - NEW file documenting decision rationale
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---
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### 2. ✅ CSS Location Correction
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**Changed from**: `app/assets/stylesheets/break_escape/`
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**Changed to**: `public/break_escape/css/`
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**Reason**: Break Escape uses public directory for all CSS (not Rails asset pipeline)
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**Files Updated**:
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- ✅ PLAN.md - Section 7 (CSS) path corrected
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- ✅ FILE_MANIFEST.md - CSS file path corrected
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- ✅ SUMMARY.md - Frontend files path corrected
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- ✅ CODEBASE_REVIEW.md - Asset structure section corrected
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---
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### 3. ✅ Removed Asset Generation
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**Removed**: `tools/generate_sprite_previews.rb` and `chunky_png` dependency
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**Reason**: Phaser uses existing sprite atlases (no static images needed)
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**Files Updated**:
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- ✅ PLAN.md - Asset generation section removed
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- ✅ FILE_MANIFEST.md - Tool file removed, dependency removed
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- ✅ CHANGES_FROM_REVIEW.md - Updated to show asset generation removed
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---
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### 4. ✅ NULL Sprite Default
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**Changed from**: `default: 'female_hacker_hood'`
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**Changed to**: `default: NULL`
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**Reason**: Force player to choose before first game
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**Files Updated**:
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- ✅ PLAN.md - Migration schema, model validation, tests
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- ✅ SUMMARY.md - Default values section
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- ✅ README.md - Key decisions section
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- ✅ CHANGES_FROM_REVIEW.md - Section 1 (critical change)
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---
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### 5. ✅ Codebase Integration Review
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**Added**: Comprehensive review of existing codebase
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**Files Created**:
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- ✅ CODEBASE_REVIEW.md - NEW file with integration analysis
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---
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## Document Status
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| Document | Status | Last Updated | Purpose |
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|----------|--------|--------------|---------|
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| **README.md** | ✅ Current | 2026-02-11 | Index and navigation |
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| **SUMMARY.md** | ✅ Current | 2026-02-11 | Quick reference |
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| **PLAN.md** | ✅ Current | 2026-02-11 | Detailed specification |
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| **FLOW_DIAGRAM.md** | ✅ Current | 2026-02-11 | Visual flows |
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| **FILE_MANIFEST.md** | ✅ Current | 2026-02-11 | File tracking |
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| **CHANGES_FROM_REVIEW.md** | ✅ Current | 2026-02-11 | Review changes |
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| **PHASER_DECISION.md** | ✅ New | 2026-02-11 | Phaser rationale |
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| **CODEBASE_REVIEW.md** | ✅ New | 2026-02-11 | Integration analysis |
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| **UPDATES_CHECKLIST.md** | ✅ New | 2026-02-11 | This document |
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---
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## Verification Checks
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### ✅ No References to Removed Features
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- [x] No mentions of `generate_sprite_previews.rb` (except in removal notes)
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- [x] No mentions of `chunky_png` dependency (except in removal notes)
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- [x] No mentions of static preview images (except in decision docs)
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- [x] No mentions of `app/assets/stylesheets/` (except in correction notes)
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### ✅ Consistent Terminology
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- [x] "Single Phaser instance" used consistently
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- [x] "Animated sprite previews" used consistently
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- [x] "NULL sprite" or "sprite = NULL" used consistently
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- [x] "`public/break_escape/css/`" used consistently
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### ✅ Complete Coverage
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- [x] All 6 implementation phases documented
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- [x] All 21 files accounted for (14 new, 7 modified)
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- [x] All integration points identified
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- [x] All risks assessed (LOW overall)
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---
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## Key Numbers
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| Metric | Count |
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|--------|-------|
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| **Planning documents** | 9 files |
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| **Files to create** | 14 files |
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| **Files to modify** | 7 files |
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| **Existing code lines changed** | < 35 lines |
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| **New code lines** | ~1,500 lines |
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| **Implementation phases** | 6 phases |
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| **Overall risk level** | 🟢 LOW |
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---
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## Review Questions Answered
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All 8 review questions from the user have been answered and incorporated:
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1. ✅ **Default sprite**: NULL (must choose before game)
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2. ✅ **Name validation**: Alphanumeric + spaces/underscores
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3. ✅ **Wildcards**: `female_*`, `male_*`, `*_hacker` approved
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4. ⏸️ **Locked reasons**: Deferred to Phase 2
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5. ✅ **Preview rendering**: Single Phaser instance, animated
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6. ✅ **Mobile**: Phaser Scale.FIT responsive mode
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7. ✅ **Migration**: Prompt when starting game
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8. ❌ **Analytics**: Not needed
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---
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## Synchronization Verified
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### Cross-Document Consistency ✅
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All documents now agree on:
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- Phaser implementation (single instance)
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- CSS location (`public/break_escape/css/`)
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- No asset generation tool
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- NULL default sprite
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- File count (21 total)
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- Phase structure (6 phases)
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### No Conflicts Found ✅
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- No contradictory information between documents
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- No outdated references remaining
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- No version mismatches
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---
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## Ready for Implementation ✅
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**Status**: All planning documents synchronized and current
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**Approval**: Ready to proceed with Phase 1 (Migration + Models)
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**Next Action**: Begin implementation following FILE_MANIFEST.md phase order
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---
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**Verified by**: AI Assistant
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**Date**: 2026-02-11
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**Status**: ✅ COMPLETE
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