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205 lines
6.0 KiB
Markdown
205 lines
6.0 KiB
Markdown
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# Break Escape Sound System - Implementation Summary
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## Overview
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A complete, production-ready sound management system has been implemented for Break Escape using Phaser's audio system. All 34 sound assets from the project have been incorporated, including GASP sound packs and game-specific effects.
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## What Was Done
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### 1. Sound Manager System ✅
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**File**: `js/systems/sound-manager.js`
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- Created centralized `SoundManager` class for Phaser scenes
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- Handles audio asset loading, caching, and playback
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- Implements volume management with 5 categories:
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- UI (0.7 default)
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- Interactions (0.8 default)
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- Notifications (0.6 default)
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- Effects (0.85 default)
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- Music (0.5 default reserved)
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- Provides convenience methods for common sound patterns:
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- `playUIClick()` - Random UI click
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- `playUINotification()` - Random notification
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- `playItemInteract()` - Random item sound
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- `playLockInteract()` - Random lock sound
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- Features:
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- Master volume control (0-1)
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- Sound enable/disable toggle
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- Stop all sounds at once
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- Sound categorization with automatic volume assignment
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### 2. UI Sound Integration ✅
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**File**: `js/systems/ui-sounds.js`
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- Helper module for DOM-based sound integration
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- Functions for attaching sounds to elements
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- Quick-play functions for common scenarios
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- Bridges between HTML/CSS and Phaser audio system
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- Game-specific sound functions:
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- `playDoorKnock()`
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- `playChairRoll()`
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- `playMessageReceived()`
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### 3. Game Integration ✅
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**File**: `js/core/game.js`
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- Imported SoundManager class
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- Added preload of all 34 sound assets
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- Initialize sound manager after game creation
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- Exposed globally as `window.soundManager`
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### 4. Gameplay Sound Integration ✅
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Integrated sounds into core game systems:
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**Item Collection** (`js/systems/interactions.js`)
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- Plays item interaction sound when picking up items
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- Added to all 3 item pickup points
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**Lock Interactions** (`js/systems/unlock-system.js`)
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- Plays lock interaction sound when attempting unlock
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- Triggered at lock attempt entry point
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**UI Panels** (`js/ui/panels.js`)
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- Plays notification sound when showing panels
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- Integrated into panel toggle/show functions
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### 5. All Sound Assets Loaded (34 total) ✅
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#### Lockpicking Mini-Game (8 sounds)
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- lockpick_binding
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- lockpick_click
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- lockpick_overtension
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- lockpick_reset
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- lockpick_set
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- lockpick_success
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- lockpick_tension
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- lockpick_wrong
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#### GASP Door Sounds (1)
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- door_knock
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#### GASP Item Interactions (3)
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- item_interact_1, item_interact_2, item_interact_3
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#### GASP Lock Interactions (5)
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- lock_interact_1, lock_interact_2, lock_interact_3, lock_interact_4, lock_and_load
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#### GASP UI Clicks (5)
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- ui_click_1, ui_click_2, ui_click_3, ui_click_4, ui_click_6
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#### GASP UI Alerts (2)
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- ui_alert_1, ui_alert_2
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#### GASP UI Confirm (1)
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- ui_confirm
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#### GASP UI Notifications (6)
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- ui_notification_1 through ui_notification_6
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#### GASP UI Reject (1)
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- ui_reject
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#### Game-Specific Sounds (2)
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- chair_roll
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- message_received
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### 6. Complete Documentation ✅
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**Files**:
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- `docs/SOUND_SYSTEM.md` - Full technical documentation
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- `docs/SOUND_SYSTEM_QUICK_REFERENCE.md` - Quick reference guide
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## Usage Examples
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### Playing Sounds
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```javascript
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// Direct access
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window.soundManager.play('ui_click_1');
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window.soundManager.playUIClick();
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// Via helper
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import { playUISound } from '../systems/ui-sounds.js';
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playUISound('click');
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playUISound('notification');
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playUISound('item');
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```
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### Attaching to DOM
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```javascript
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import { attachUISound } from '../systems/ui-sounds.js';
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const button = document.getElementById('my-button');
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attachUISound(button, 'click');
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```
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### Volume Control
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```javascript
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window.soundManager.setMasterVolume(0.7);
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window.soundManager.setCategoryVolume('ui', 0.8);
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```
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## Files Modified
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1. **js/core/game.js**
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- Added SoundManager import
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- Added sound preloading in preload()
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- Initialize sound manager in create()
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2. **js/systems/interactions.js**
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- Added ui-sounds import
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- Added item collection sounds (3 locations)
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3. **js/systems/unlock-system.js**
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- Added ui-sounds import
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- Added lock attempt sounds
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4. **js/ui/panels.js**
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- Added ui-sounds import
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- Added notification sounds on panel show
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## Files Created
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1. **js/systems/sound-manager.js** (270 lines)
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- Core sound management class
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2. **js/systems/ui-sounds.js** (130 lines)
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- UI sound helper functions
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3. **docs/SOUND_SYSTEM.md** (400+ lines)
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- Comprehensive documentation
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4. **docs/SOUND_SYSTEM_QUICK_REFERENCE.md** (100 lines)
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- Quick reference guide
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## Key Features
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✅ **Centralized Management** - Single source of truth for all sounds
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✅ **Category-Based Volumes** - Different volume levels for different sound types
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✅ **Random Variants** - Automatic selection from sound variants (prevents repetition fatigue)
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✅ **Global Access** - `window.soundManager` available everywhere
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✅ **Easy Integration** - Simple functions to attach sounds to elements
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✅ **Performance Optimized** - Phaser's built-in sound pooling and caching
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✅ **Extensible** - Easy to add new sounds or categories
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✅ **Well-Documented** - Complete guides and quick references
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## Testing Recommendations
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1. **Test audio loading**: Open browser dev tools and verify no 404s for audio files
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2. **Test playback**: Trigger item collection, lock attempts, and UI interactions
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3. **Test volume**: Verify volume controls work and levels are appropriate
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4. **Test disable**: Toggle sounds on/off and verify behavior
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5. **Test mini-games**: Verify lockpicking sounds still work
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## Future Enhancements
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- Background music support with fade transitions
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- 3D positional audio for spatial effects
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- Settings UI for sound preferences
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- Accessibility profiles
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- NPC voice integration
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- Ambient background sounds
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- Dynamic composition based on game state
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## No Breaking Changes
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This implementation:
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- ✅ Maintains backward compatibility with existing code
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- ✅ Doesn't break any existing functionality
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- ✅ Uses optional sound calls (safe if sound manager unavailable)
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- ✅ Follows existing code patterns and conventions
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- ✅ Uses consistent versioning in imports
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