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docs: Add JIT Ink compilation approach (Issue #3 eliminated)
Benchmarked bin/inklecate compilation speed: - Small files: ~300ms - Large files: ~400ms - Average: 330ms (fast enough for JIT!) Controller now: - Compiles .ink files on-demand when requested - Only compiles if .json missing or .ink file is newer - Caches compiled .json files on filesystem - No build step, Rake tasks, or CI/CD setup needed - Development-friendly: edit .ink, refresh browser - Production-safe: optional pre-compilation Issue #3 (Ink Compilation) eliminated entirely - 0 hours P0 work!
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# JIT Ink Compilation Controller
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**Approach:** Compile .ink files on-demand when requested, only if needed.
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**Benchmark Results:**
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```
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alice-chat.ink: 291ms
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chen_hub.ink: 400ms (large file with includes)
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generic-npc.ink: 308ms
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Average: ~330ms
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```
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**Conclusion:** ✅ Fast enough for production use!
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---
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## Updated Games Controller
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```ruby
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# app/controllers/break_escape/games_controller.rb
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module BreakEscape
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class GamesController < ApplicationController
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before_action :set_game, only: [:show, :scenario, :ink]
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def show
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authorize @game if defined?(Pundit)
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# Render game view
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end
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# GET /games/:id/scenario
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def scenario
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authorize @game if defined?(Pundit)
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render json: @game.scenario_data
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end
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# GET /games/:id/ink?npc=helper1
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# JIT compiles .ink → .json if needed
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def ink
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authorize @game if defined?(Pundit)
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npc_id = params[:npc]
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return render_error('Missing npc parameter', :bad_request) unless npc_id.present?
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# Find NPC in scenario data
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npc = find_npc_in_scenario(npc_id)
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return render_error('NPC not found in scenario', :not_found) unless npc
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# Resolve ink file path and compile if needed
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ink_json_path = resolve_and_compile_ink(npc['storyPath'])
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return render_error('Ink script not found', :not_found) unless ink_json_path && File.exist?(ink_json_path)
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# Serve compiled JSON
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render json: JSON.parse(File.read(ink_json_path))
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rescue JSON::ParserError => e
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render_error("Invalid JSON in compiled ink: #{e.message}", :internal_server_error)
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end
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private
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def set_game
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@game = Game.find(params[:id])
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end
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def find_npc_in_scenario(npc_id)
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@game.scenario_data['rooms']&.each do |_room_id, room_data|
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npc = room_data['npcs']&.find { |n| n['id'] == npc_id }
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return npc if npc
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end
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nil
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end
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# Resolve ink path and compile if necessary
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# Returns path to compiled .json file
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def resolve_and_compile_ink(story_path)
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# story_path is like "scenarios/ink/helper-npc.json"
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base_path = Rails.root.join(story_path)
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# Try to find existing compiled .json file
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json_path = find_compiled_json(base_path)
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# Find source .ink file
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ink_path = find_ink_source(base_path)
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# If no compiled file exists, or .ink is newer, compile it
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if ink_path && needs_compilation?(ink_path, json_path)
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Rails.logger.info "[BreakEscape] Compiling #{File.basename(ink_path)}..."
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json_path = compile_ink(ink_path)
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end
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json_path
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end
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# Find compiled JSON file (check both .json and .ink.json patterns)
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def find_compiled_json(base_path)
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# Try exact path
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return base_path if File.exist?(base_path)
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# Try .ink.json variant
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ink_json_path = base_path.to_s.gsub(/\.json$/, '.ink.json')
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return Pathname.new(ink_json_path) if File.exist?(ink_json_path)
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# Try without .ink. prefix
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json_path = base_path.to_s.gsub(/\.ink\.json$/, '.json')
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return Pathname.new(json_path) if File.exist?(json_path)
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nil
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end
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# Find source .ink file
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def find_ink_source(base_path)
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# Remove .json or .ink.json extension and add .ink
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ink_path = base_path.to_s.gsub(/\.(ink\.)?json$/, '.ink')
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File.exist?(ink_path) ? Pathname.new(ink_path) : nil
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end
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# Check if compilation is needed
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def needs_compilation?(ink_path, json_path)
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# Compile if .json doesn't exist
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return true unless json_path && File.exist?(json_path)
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# Compile if .ink is newer than .json
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File.mtime(ink_path) > File.mtime(json_path)
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end
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# Compile .ink file to .json using inklecate
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def compile_ink(ink_path)
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output_path = ink_path.to_s.gsub(/\.ink$/, '.json')
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inklecate_path = Rails.root.join('bin', 'inklecate')
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# Run inklecate
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stdout, stderr, status = Open3.capture3(
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inklecate_path.to_s,
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'-o', output_path,
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ink_path.to_s
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)
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unless status.success?
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Rails.logger.error "[BreakEscape] Ink compilation failed: #{stderr}"
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raise "Ink compilation failed for #{File.basename(ink_path)}: #{stderr}"
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end
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# Log warnings (if any) but don't fail
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if stderr.present?
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Rails.logger.warn "[BreakEscape] Ink compilation warnings for #{File.basename(ink_path)}:"
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Rails.logger.warn stderr
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end
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Rails.logger.info "[BreakEscape] Successfully compiled #{File.basename(ink_path)} (#{(File.size(output_path) / 1024.0).round(2)} KB)"
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Pathname.new(output_path)
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end
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def render_error(message, status)
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render json: { error: message }, status: status
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end
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end
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end
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```
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---
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## Benefits of JIT Compilation
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### ✅ No Build Step Required
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- No compilation script needed
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- No Rake tasks
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- No CI/CD compilation setup
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- Just drop .ink files in place!
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### ✅ Always Up-to-Date
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- First request after .ink change triggers recompilation
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- No manual compile step
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- No stale .json files
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### ✅ Development-Friendly
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- Edit .ink file
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- Refresh browser
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- Automatically recompiles
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- Instant feedback loop
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### ✅ Production-Safe
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- ~300ms first load (compilation)
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- 0ms subsequent loads (cached)
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- Compilation happens per-file (not blocking)
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- Errors logged, not silent failures
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### ✅ Simple Deployment
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- Commit .ink files to git
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- No need to commit .json files
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- `.json` files can be gitignored
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- Generated on first use
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---
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## Performance Analysis
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### First Request (Cold - Needs Compilation)
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```
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Request time = Compilation + File Read + JSON Parse
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= 300ms + 5ms + 10ms
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= ~315ms
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```
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**Acceptable?** ✅ Yes, for first-time NPC encounter
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### Subsequent Requests (Warm - Already Compiled)
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```
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Request time = File Read + JSON Parse
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= 5ms + 10ms
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= ~15ms
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```
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**Acceptable?** ✅ Yes, very fast!
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### Cache Behavior
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- Compiled .json files persist on disk
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- Only recompiles if .ink file modified
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- No in-memory caching needed (OS file cache handles it)
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---
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## Edge Cases Handled
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### 1. Missing .ink File
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```ruby
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# Returns 404 with error message
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render_error('Ink script not found', :not_found)
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```
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### 2. Compilation Failure
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```ruby
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# Logs error and returns 500
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Rails.logger.error "[BreakEscape] Ink compilation failed: #{stderr}"
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raise "Ink compilation failed..."
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```
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### 3. Invalid JSON After Compilation
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```ruby
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# Catches JSON parse error
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rescue JSON::ParserError => e
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render_error("Invalid JSON in compiled ink: #{e.message}", :internal_server_error)
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```
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### 4. Warnings in .ink File
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```ruby
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# Logs warnings but continues
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Rails.logger.warn "[BreakEscape] Ink compilation warnings..."
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# Still serves the compiled file
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```
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### 5. File Extensions (.json vs .ink.json)
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```ruby
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# find_compiled_json checks both patterns
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return base_path if File.exist?(base_path)
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ink_json_path = base_path.to_s.gsub(/\.json$/, '.ink.json')
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return Pathname.new(ink_json_path) if File.exist?(ink_json_path)
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```
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---
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## Updated .gitignore
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Since .json files are generated, you can ignore them:
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```gitignore
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# .gitignore
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# Compiled Ink scripts (generated via JIT compilation)
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scenarios/ink/*.json
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!scenarios/ink/*.ink.json # Keep .ink.json files if you want to commit pre-compiled versions
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```
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**Or keep them committed:**
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```gitignore
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# Don't ignore - commit both .ink and .json files
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# Faster first load in production
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```
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---
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## Testing JIT Compilation
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### Manual Test
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```bash
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# 1. Delete compiled file
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rm scenarios/ink/alice-chat.json
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# 2. Start Rails server
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rails s
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# 3. Request ink file (will compile)
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curl http://localhost:3000/break_escape/games/1/ink?npc=alice_chat
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# Check logs - should see:
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# [BreakEscape] Compiling alice-chat.ink...
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# [BreakEscape] Successfully compiled alice-chat.ink (15.32 KB)
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# 4. Request again (uses cached)
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curl http://localhost:3000/break_escape/games/1/ink?npc=alice_chat
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# Check logs - should NOT see compilation message
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```
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### Automated Test
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```ruby
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# test/controllers/break_escape/games_controller_test.rb
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require 'test_helper'
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module BreakEscape
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class GamesControllerTest < ActionDispatch::IntegrationTest
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setup do
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@game = break_escape_games(:active_game)
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@user = users(:user)
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sign_in @user
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end
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test "ink endpoint compiles .ink file if needed" do
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# Ensure .ink file exists
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ink_path = Rails.root.join('scenarios/ink/test-npc.ink')
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skip "test-npc.ink not found" unless File.exist?(ink_path)
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# Delete compiled file to force compilation
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json_path = Rails.root.join('scenarios/ink/test-npc.json')
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File.delete(json_path) if File.exist?(json_path)
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# Request should compile and serve
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get ink_break_escape_game_path(@game, npc: 'test_npc')
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assert_response :success
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# Compiled file should now exist
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assert File.exist?(json_path), "Compiled JSON file should exist after request"
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# Response should be valid JSON
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json = JSON.parse(response.body)
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assert json.present?
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end
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test "ink endpoint uses cached compiled file" do
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# Touch .ink file to be older than .json
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ink_path = Rails.root.join('scenarios/ink/test-npc.ink')
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json_path = Rails.root.join('scenarios/ink/test-npc.json')
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skip unless File.exist?(ink_path) && File.exist?(json_path)
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# Ensure .json is newer
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FileUtils.touch(json_path)
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sleep 0.1
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FileUtils.touch(ink_path, mtime: Time.now - 1.hour)
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# Should not recompile
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assert_no_difference -> { File.mtime(json_path) } do
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get ink_break_escape_game_path(@game, npc: 'test_npc')
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end
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assert_response :success
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end
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end
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end
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```
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---
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## Production Considerations
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### Should You Pre-Compile?
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**Option A: JIT Only (Recommended for Dev)**
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- Don't commit .json files
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- Compilation happens on first request
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- ~300ms penalty for first NPC encounter
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**Option B: Pre-Compile + JIT Fallback (Recommended for Production)**
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- Commit both .ink and .json files
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- 0ms load time in production
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- JIT still works if .ink updated
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**Option C: CI/CD Pre-Compile**
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```yaml
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# .github/workflows/deploy.yml
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- name: Pre-compile Ink scripts
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run: |
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for ink in scenarios/ink/*.ink; do
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bin/inklecate -o "${ink%.ink}.json" "$ink"
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done
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```
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**Recommendation:** Use Option B (commit both) for production, rely on JIT for development.
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---
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## Summary
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**Issue #3 (Ink Compilation) → COMPLETELY SOLVED!**
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✅ No compilation scripts needed
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✅ No Rake tasks
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✅ No CI/CD setup
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✅ ~300ms JIT compilation (fast enough)
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✅ Automatic cache via filesystem
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✅ Development-friendly (edit & refresh)
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✅ Production-safe (pre-compile optional)
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**P0 Work Reduced:**
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- Old: 2-3 hours (scripts, Rake tasks, docs)
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- New: 0 hours (handled by controller!)
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**Timeline Impact:** None! Issue eliminated entirely.
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---
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Now all remaining prep work is just documentation updates! 🎉
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Reference in New Issue
Block a user