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Refactor whitespace and comments for consistency in BreakEscape controllers and models
- Cleaned up unnecessary whitespace in `games_controller.rb`, `missions_controller.rb`, `game.rb`, `mission.rb`, `routes.rb`, `seeds.rb`, and migration files to enhance code readability. - Standardized comment formatting across various files to maintain consistency and improve clarity.
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@@ -62,9 +62,9 @@ module BreakEscape
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elsif params[:standalone_flags].present?
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flags = if params[:standalone_flags].is_a?(Array)
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params[:standalone_flags]
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else
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else
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params[:standalone_flags].split(',').map(&:strip).reject(&:blank?)
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end
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end
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initial_player_state['standalone_flags'] = flags
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end
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@@ -27,7 +27,7 @@ module BreakEscape
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# - Standalone mode: Flag input form
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redirect_to "/break_escape/games/new?mission_id=#{@mission.id}"
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else
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# Legacy behavior for non-VM missions - auto-create game
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# Legacy behavior for non-VM missions - auto-create game
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@game = Game.find_or_create_by!(
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player: current_player,
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mission: @mission
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@@ -551,9 +551,9 @@ module BreakEscape
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# Build VM context only if mission requires VMs and we're in Hacktivity mode
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vm_context = if mission&.requires_vms? && BreakEscape::Mission.hacktivity_mode?
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build_vm_context
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else
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else
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{}
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end
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end
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# Add flags_by_vm and vm_ips from player_state for standalone mode
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state = player_state.is_a?(Hash) ? player_state : {}
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@@ -16,4 +16,3 @@ class RemoveUniqueGameConstraint < ActiveRecord::Migration[7.0]
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name: 'index_games_on_player_and_mission_non_unique'
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end
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end
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