Refactor LOS documentation and enhance debugging features

- Deleted outdated quick reference file and replaced it with a comprehensive LOS visualization guide.
- Updated console commands for enabling/disabling LOS and added detailed explanations for visual elements.
- Improved console output for distance and angle checks during NPC detection.
- Introduced new test functions for graphics rendering and system status checks.
- Enhanced logging during LOS cone drawing to provide detailed graphics object properties and rendering status.
- Created new documentation files for quick commands and debugging improvements.
- Added a structured troubleshooting flow for common issues related to LOS detection and rendering.
This commit is contained in:
Z. Cliffe Schreuders
2025-11-13 11:52:20 +00:00
parent 2707027de2
commit a1e50b93f4
5 changed files with 172 additions and 373 deletions

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# LOS Debugging Enhancements - Implementation Summary
## ✅ What Was Added
### 1. Distance and Angle Logging in Console
**File Modified:** `js/systems/npc-manager.js`
When NPCs check for player detection, console now shows:
```
👁️ NPC "patrol_with_face" CANNOT see player
Position: NPC(1200, 850) → Player(640, 360)
Distance: 789.4px (range: 250px) ❌ TOO FAR
Angle to Player: 235.5° (FOV: 120°)
```
**Details provided:**
- NPC and player exact positions
- Actual distance between them
- Configured detection range
- Player angle relative to NPC
- Visual indicators (✅/❌) for success/failure
---
### 2. New Console Test Functions
**File Modified:** `js/main.js`
#### Graphics Rendering Test
```javascript
window.testGraphics()
```
Creates a red square on screen for 5 seconds to test if graphics rendering works.
**Console output:**
```
🧪 Testing graphics rendering...
✅ Created graphics object: {exists: true, hasScene: true, depth: 0, alpha: 1, visible: true}
✅ Drew red square at (100, 100)
If you see a RED SQUARE on screen, graphics rendering is working!
```
**Purpose:** Isolate graphics issues from LOS system issues
---
#### System Status Viewer
```javascript
window.losStatus()
```
Shows complete LOS system health and configuration.
**Console output:**
```
📡 LOS System Status:
Enabled: true
NPCs loaded: 2
Graphics objects: 2
NPC: "patrol_with_face"
LOS enabled: true
Position: (1200, 850)
Facing: 0°
NPC: "security_guard"
LOS enabled: true
Position: (1200, 800)
Facing: 90°
```
**Provides:** Instant system health check, NPC positions, configurations
---
### 3. Enhanced Graphics Creation Logging
**File Modified:** `js/systems/npc-los.js`
Now shows detailed information during cone creation:
```
🟢 Drawing LOS cone for NPC at (1200, 850), range: 250, angle: 120°
NPC facing: 0°
📊 Graphics object created - checking properties: {graphicsExists: true, hasScene: true, sceneKey: "main", canAdd: true}
⭕ Range circle drawn at (1200, 850) radius: 250
✅ LOS cone rendered successfully: {positionX: "1200", positionY: "850", depth: -999, alpha: 1, visible: true, active: true, pointsCount: 20}
```
**New information:**
- Graphics object properties verification
- Scene reference validation
- Range circle rendering confirmation
- Complete render status (depth, alpha, visibility, point count)
---
## 📚 New Documentation
Created 4 comprehensive debugging guides:
1. **`LOS_QUICK_COMMANDS.md`**
- Quick reference for all commands
- Expected outputs
- One-page troubleshooting
2. **`LOS_DEBUGGING_IMPROVEMENTS.md`**
- Detailed explanation of improvements
- Before/after examples
- Use case scenarios
3. **`docs/LOS_ENHANCED_DEBUG_GUIDE.md`**
- Complete debugging workflow
- Step-by-step troubleshooting
- Performance monitoring tips
4. **`docs/LOS_VISUALIZATION_DEBUG.md`** (updated)
- Enhanced with new commands
- Added test procedures
- Includes new console output examples
---
## 🔍 Debugging Workflow
### Three-Step Quick Check
```javascript
// 1. Test graphics rendering
window.testGraphics()
// 2. Check system status
window.losStatus()
// 3. Enable LOS visualization
window.enableLOS()
```
**Expected results:**
1. Red square appears on screen
2. Console shows 2 NPCs with positions
3. Green cones appear on screen, detailed logs show
---
## 📊 Console Output Interpretation Guide
### Distance Check
```
Distance: 789.4px (range: 250px) ❌ TOO FAR
```
- **789.4px** = Actual distance between NPC and player
- **250px** = Configured detection range
- **❌ TOO FAR** = Player outside detection radius (789 > 250)
**Resolution:** Move player closer to NPC
---
### Angle Check
```
Angle to Player: 235.5° (FOV: 120°)
```
- **235.5°** = Direction to player (0°=East, 90°=South, 180°=West, 270°=North)
- **120°** = Field of view (±60° around facing direction)
**To understand if in FOV:**
```
Facing: 0° (East)
Angle to Player: 45° (Northeast)
Is 45° within ±60° of 0°? YES → In FOV ✅
```
---
## ✅ What Gets Tested
### `window.testGraphics()`
Tests:
- Scene exists and is active
- Graphics API available
- Can create graphics objects
- Can draw shapes
- Rendering is working
**If this fails:** Graphics system is broken, LOS won't work either
---
### `window.losStatus()`
Shows:
- Whether LOS visualization is enabled
- How many NPCs are loaded
- How many graphics objects exist
- Each NPC's position and configuration
**Useful for:** Quick health check before testing
---
### `window.enableLOS()` (Enhanced)
Now shows:
- Each step of the setup process
- Graphics object creation details
- Range circle drawing confirmation
- Render property verification
- NPC-by-NPC status
**Useful for:** Seeing exactly where visualization fails, if at all
---
## 🎯 Key Improvements
| Aspect | Before | After |
|--------|--------|-------|
| Distance info | No | ✅ Exact distance logged |
| Angle info | No | ✅ Angle to player logged |
| Graphics test | No | ✅ `testGraphics()` function |
| Status check | Partial | ✅ Complete `losStatus()` |
| Creation logs | Basic | ✅ Detailed step-by-step |
| Error messages | Generic | ✅ Specific and actionable |
---
## 🚀 Usage Examples
### Find Why NPC Doesn't Detect
```javascript
// Move player next to NPC
// Check console for:
👁 NPC "patrol_with_face" CANNOT see player
Position: NPC(1200, 850) Player(1250, 875)
Distance: 58.3px (range: 250px) in range
Angle to Player: 15.2° (FOV: 120°)
// Interpretation:
// - Distance OK (58px < 250px) ✅
// - Angle OK (15° within ±60°) ✅
// - Both checks pass!
// - If still not detecting, check other factors
```
---
### Debug No Green Cones
```javascript
// 1. First test graphics
window.testGraphics()
// Expected: Red square appears on screen
// 2. If red square shows, check LOS status
window.losStatus()
// Expected:
// Graphics objects: 2 (or more)
// NPCs loaded: 2 (or more)
// 3. If counts are 0, check enable logs
window.enableLOS()
// Expected in console:
// 🟢 Drawing LOS cone...
// 📊 Graphics object created...
// ✅ LOS cone rendered successfully...
// If you see these but no cones on screen:
// → Graphics rendering issue
// → Check graphics depth: -999 (should be visible)
// → Check alpha: 1 (should be opaque)
```
---
## 📋 Debugging Checklist
When LOS isn't working:
- [ ] Run `window.testGraphics()` - red square appears?
- [ ] Run `window.losStatus()` - NPCs loaded > 0?
- [ ] Run `window.enableLOS()` - any 🔴 errors?
- [ ] Check console for graphics creation logs
- [ ] Verify green cones visible on screen
- [ ] Move player and check distance/angle logs
- [ ] Verify angle within ±FOV/2 of facing direction
- [ ] Check if person-chat triggers when in range
---
## 🎓 Console Commands Reference
```javascript
// Enable LOS visualization with detailed logging
window.enableLOS()
// Disable visualization
window.disableLOS()
// Test if graphics rendering works
window.testGraphics()
// Check LOS system status
window.losStatus()
// Watch NPC position in real-time (every 100ms)
setInterval(() => {
const npc = Array.from(window.npcManager.npcs.values())[0];
if (npc?.sprite) {
const pos = npc.sprite.getCenter();
console.log(`NPC at (${pos.x.toFixed(0)}, ${pos.y.toFixed(0)})`);
}
}, 100);
```
---
## 📝 Files Modified
1. **`js/systems/npc-manager.js`**
- Enhanced `shouldInterruptLockpickingWithPlayerPosition()` method
- Added distance, angle, and position logging
- Now shows detailed debug info per NPC check
2. **`js/systems/npc-los.js`**
- Enhanced `drawLOSCone()` function
- Added graphics object property logging
- Added rendering status details
- Improved error messages
3. **`js/main.js`**
- Added `window.testGraphics()` function
- Added `window.losStatus()` function
- Enhanced `window.enableLOS()` with better scene discovery
- Improved error messages for missing scene
---
## 🎯 Success Metrics
**Can see red square** = Graphics rendering works
**`losStatus()` shows NPCs** = NPCs loaded correctly
**`enableLOS()` shows no 🔴 errors** = Visualization created
**Green cones visible** = Rendering to screen works
**Console shows distance/angle** = Detection working
**✅ in range indicators** = Player in detection range
---
## 🔧 Next Steps
1. **Load scenario** - `npc-patrol-lockpick.json`
2. **Open console** - F12 → Console tab
3. **Run tests**:
```javascript
window.testGraphics() // Red square should appear
window.losStatus() // Should show 2 NPCs
window.enableLOS() // Green cones should appear
```
4. **Check console** for detailed output and debug info
5. **Move player** near NPC and watch distance/angle logs
6. **Verify** person-chat triggers when in LOS range
---
## 💡 Tips
- All commands output to browser console (F12)
- Look for icons (✅/❌/🔴) to identify issues
- Distance/angle appear when NPC checks for player
- Graphics test shows rendering capability
- Status command is safe to run anytime
The system is now fully debuggable! 🎉

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# Enhanced LOS Debugging - What's New
## Summary of Improvements
### 1. Enhanced Distance/Angle Logging ✅
**Before:**
```
👁️ NPC "patrol_with_face" cannot see player - out of LOS range/angle
```
**After:**
```
👁️ NPC "patrol_with_face" CANNOT see player
Position: NPC(1200, 850) → Player(640, 360)
Distance: 789.4px (range: 250px) ❌ TOO FAR
Angle to Player: 235.5° (FOV: 120°)
```
**Information provided:**
- Exact NPC and player positions
- Actual distance vs configured range (with status indicator)
- Angle to player in degrees
- Field of view setting
---
### 2. New Console Test Commands ✅
#### `window.testGraphics()`
Tests if Phaser graphics rendering works by drawing a red square:
```javascript
window.testGraphics()
```
**Output:**
```
🧪 Testing graphics rendering...
📊 Scene: main Active: true
✅ Created graphics object: {exists: true, hasScene: true, depth: 0, alpha: 1, visible: true}
✅ Drew red square at (100, 100)
If you see a RED SQUARE on screen, graphics rendering is working!
If NOT, check browser console for errors
```
**What it does:**
- Creates graphics object
- Draws red square at (100, 100)
- Shows for 5 seconds then cleans up
- Logs detailed properties
---
#### `window.losStatus()`
Shows complete LOS system status:
```javascript
window.losStatus()
```
**Output:**
```
📡 LOS System Status:
Enabled: true
NPCs loaded: 2
Graphics objects: 0
NPC: "patrol_with_face"
LOS enabled: true
Position: (1200, 850)
Facing: 0°
NPC: "security_guard"
LOS enabled: true
Position: (1200, 800)
Facing: 90°
```
**Information shown:**
- Visualization enabled status
- Number of NPCs loaded
- Number of graphics objects rendered
- Per-NPC: Position, LOS config, facing direction
---
### 3. Enhanced Cone Drawing Logs ✅
**Before:**
```
🟢 Drawing LOS cone for NPC at (1200, 850), range: 250, angle: 120°
NPC facing: 0°
✅ LOS cone drawn at (1200, 850) with depth: -999
```
**After:**
```
🟢 Drawing LOS cone for NPC at (1200, 850), range: 250, angle: 120°
NPC facing: 0°
📊 Graphics object created - checking properties: {graphicsExists: true, hasScene: true, sceneKey: "main", canAdd: true}
⭕ Range circle drawn at (1200, 850) radius: 250
✅ LOS cone rendered successfully: {positionX: "1200", positionY: "850", depth: -999, alpha: 1, visible: true, active: true, pointsCount: 20}
```
**New information:**
- Graphics object creation status
- Scene verification
- Range circle drawing confirmation
- Detailed render properties (depth, alpha, visibility, point count)
---
## Files Modified
### `js/systems/npc-manager.js`
- Enhanced `shouldInterruptLockpickingWithPersonChat()` method
- Now logs: Distance, Player position, NPC position, Angle to player
- Shows visual indicators (✅/❌) for in-range/out-of-range
### `js/systems/npc-los.js`
- Added graphics object property logging
- Added range circle drawing confirmation
- Added detailed render status output
- Shows point count and all render properties
### `js/main.js`
- Added `window.testGraphics()` - Graphics rendering test
- Added `window.losStatus()` - System status viewer
- Added detailed scene discovery logging
- Improved error messages
---
## Usage Examples
### Example 1: Test if Graphics Work
```javascript
> window.testGraphics()
🧪 Testing graphics rendering...
Drew red square at (100, 100)
If you see a RED SQUARE on screen, graphics rendering is working!
```
**Expected:** See red square on screen for 5 seconds
---
### Example 2: Check System Health
```javascript
> window.losStatus()
📡 LOS System Status:
Enabled: false
NPCs loaded: 2
Graphics objects: 0
NPC: "patrol_with_face"
LOS enabled: true
Position: (1200, 850)
Facing: 0°
```
**Now enable and check again:**
```javascript
> window.enableLOS()
> window.losStatus()
📡 LOS System Status:
Enabled: true
NPCs loaded: 2
Graphics objects: 2 Count increased!
```
---
### Example 3: Debug Distance Issue
**Scenario:** NPC not detecting player
1. Move player next to NPC
2. Check console:
```
👁️ NPC "patrol_with_face" CANNOT see player
Position: NPC(1200, 850) → Player(1250, 875)
Distance: 58.3px (range: 250px) ✅ in range
Angle to Player: 15.2° (FOV: 120°) ← Check this value
```
**Analysis:**
- Distance OK (58px < 250px range)
- Angle OK (15° < 60° half-FOV)
- Should be detected! Check if LOS visualization shows green
---
## Console Icon Guide
| Icon | Meaning | Example |
|------|---------|---------|
| 🧪 | Test/Diagnostic | `Testing graphics rendering...` |
| 📊 | Status/Details | `Graphics object created` |
| ⭕ | Range indicator | `Range circle drawn` |
| 🟢 | Creating/Drawing | `Drawing LOS cone` |
| ✅ | Success | `LOS cone rendered successfully` |
| ❌ | Failure/Out | `TOO FAR` / `out of range` |
| 🔴 | Critical Error | `Cannot draw LOS cone` |
| 👁️ | LOS Detection | `NPC cannot see player` |
| 📡 | System Info | `LOS System Status` |
---
## Debugging Workflow
### Quick 3-Step Check
```javascript
// Step 1: Test graphics
window.testGraphics() // Should show red square
// Step 2: Check status
window.losStatus() // Should show 2 NPCs
// Step 3: Enable LOS
window.enableLOS() // Should show green cones
```
---
## Key Improvements
### Better Error Messages
**Old:**
```
👁️ NPC "patrol_with_face" cannot see player - out of LOS range/angle
```
**New:**
```
👁️ NPC "patrol_with_face" CANNOT see player
Position: NPC(1200, 850) → Player(640, 360)
Distance: 789.4px (range: 250px) ❌ TOO FAR
Angle to Player: 235.5° (FOV: 120°)
```
### Isolated Graphics Testing
Can now test if graphics rendering works independent of LOS system:
```javascript
window.testGraphics() // Draws simple red square
```
This helps identify if:
- Scene is working
- Graphics API is available
- Rendering is functioning
### Real-Time System Status
```javascript
window.losStatus() // Shows everything about LOS system
```
Quickly see:
- How many NPCs loaded
- Are visualizations being rendered
- NPC positions and configurations
---
## Benefits
**Faster Debugging** - See exact distance and angle values
**Better Diagnostics** - Test graphics independently
**Clear Status** - Know system health at a glance
**Detailed Logs** - Understand what's happening each step
**Visual Indicators** - Icons and colors guide interpretation
---
## Common Debugging Scenarios Solved
### Scenario 1: "No green cones visible"
```javascript
// Before fix: Couldn't tell why
// After fix:
window.testGraphics() // Test graphics first
window.losStatus() // Check graphics objects count
window.enableLOS() // See detailed creation logs
```
Now you can pinpoint exact issue!
### Scenario 2: "NPC doesn't detect player"
```javascript
// Move player near NPC, then check:
// 👁️ NPC "patrol_with_face" CANNOT see player
// Distance: 157.5px (range: 250px) ✅ in range
// Angle to Player: 45° (FOV: 120°)
// Now you know:
// - Distance is OK
// - Check angle (45° within 60°? YES!)
// - Why isn't it detecting?
```
Much clearer debugging!
---
## Testing Instructions
### Test 1: Graphics Rendering
```javascript
window.testGraphics()
```
Expected: Red square appears for 5 seconds
### Test 2: System Status
```javascript
window.losStatus()
```
Expected: Shows 2 NPCs with positions
### Test 3: Enable LOS
```javascript
window.enableLOS()
```
Expected: Green cones appear on screen
### Test 4: Check Detection
Move player near NPC and watch console for:
```
Distance: XXpx (range: 250px)
Angle to Player: XXX°
```
Expected: Shows accurate values
---
## Summary
With these enhancements, you can now:
1.**Test graphics independently** - Know if rendering works
2.**See exact distance/angle** - Understand why NPC detects or doesn't
3.**Check system health** - One command shows everything
4.**Debug faster** - Detailed logs at every step
5.**Understand issues** - Clear visual indicators and explanations
All output is in browser console - no special tools needed!

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# LOS Debugging - Quick Command Reference
## The Three Essential Commands
### 1. Test Graphics Rendering
```javascript
window.testGraphics()
```
- Creates a red square on screen for 5 seconds
- **If you see the red square**: Graphics rendering ✅
- **If you don't**: Graphics rendering broken ❌
### 2. Check System Status
```javascript
window.losStatus()
```
Shows:
- Number of NPCs loaded
- Whether visualization is enabled
- NPC positions
- NPC facing directions
- LOS configuration
### 3. Enable/Disable LOS
```javascript
window.enableLOS() // Show green cones
window.disableLOS() // Hide cones
```
---
## What the New Console Output Shows
### Distance and Angle Info
```
👁️ NPC "patrol_with_face" CANNOT see player
Position: NPC(1200, 850) → Player(640, 360)
Distance: 789.4px (range: 250px) ❌ TOO FAR
Angle to Player: 235.5° (FOV: 120°)
```
| Field | Meaning |
|-------|---------|
| Distance | Pixels between NPC and player. Must be ≤ range. |
| Range | Configured detection distance from scenario |
| Angle to Player | Direction to player in degrees (0°=East, 90°=South) |
| FOV | Field of view. Player must be within ±(FOV/2) degrees |
---
## Expected Results
### When Graphics Work ✅
```
🧪 Testing graphics rendering...
✅ Drew red square at (100, 100)
If you see a RED SQUARE on screen, graphics rendering is working!
```
**You should see a red square for 5 seconds**
### When LOS Works ✅
```
🟢 Drawing LOS cone for NPC at (1200, 850), range: 250, angle: 120°
📊 Graphics object created: {graphicsExists: true...}
⭕ Range circle drawn at (1200, 850) radius: 250
✅ LOS cone rendered successfully: {depth: -999, alpha: 1, visible: true...}
```
**You should see green cones on screen**
### When NPC Detects Player ✅
```
Distance: 157.5px (range: 250px) ✅ in range
Angle to Player: 45° (FOV: 120°) ✅ within range
```
**Player should be detected and person-chat should trigger**
---
## Troubleshooting Flow
```
1. Run: window.testGraphics()
└─ See red square? → YES → Go to step 2
└─ See red square? → NO → Graphics broken! Stop here.
2. Run: window.losStatus()
└─ NPCs loaded > 0? → YES → Go to step 3
└─ NPCs loaded > 0? → NO → NPCs not loaded!
3. Run: window.enableLOS()
└─ See green cones? → YES → LOS works! ✅
└─ See green cones? → NO → Go to step 4
4. Check console output:
└─ "🔴 Cannot draw LOS cone"? → Check error details
└─ "✅ LOS cone rendered"? → Should see cones (rendering issue)
```
---
## Key Metrics to Check
### System Status (`window.losStatus()`)
```
NPCs loaded: 2 ← Should be > 0
Graphics objects: 2 ← Should match NPCs count when enabled
LOS enabled: true ← Should be true after enableLOS()
```
### LOS Detection
```
Distance: 157.5px (range: 250px) ✅ in range
└─ Distance < Range = IN RANGE
Angle to Player: 45° (FOV: 120°) ✅ within range
└─ Angle < FOV/2 = IN FOV
```
Both must be ✅ for detection to work.
---
## Console Icon Guide
| Icon | Meaning |
|------|---------|
| 🧪 | Testing/Diagnostic |
| 📊 | Status/Information |
| ⭕ | Range circle drawn |
| 🟢 | Drawing/Creating |
| ✅ | Success |
| ❌ | Failure/Out of range |
| 🔴 | Error |
| 👁️ | LOS detection check |
| 📡 | System status |
---
## Common Scenarios
### "Can't see any green cones"
1. Run: `window.testGraphics()`
2. If red square appears:
- Cones exist but not visible (depth/alpha issue)
- Run: `window.losStatus()` - check Graphics objects count
- If count is 0: visualization never ran
- If count > 0: graphics created but not rendering
3. If red square doesn't appear:
- Graphics rendering broken
- Check browser console for JS errors
### "NPC says player out of range"
1. Run: `window.losStatus()` - check NPC position
2. Move player next to NPC and check distance:
- Should see distance value in console
- If distance > range: move closer
- If distance < range: check angle next
3. Check angle:
- Should show angle to player
- If angle > FOV/2: move in front of NPC
---
## Quick Diagnostics
**Is graphics rendering working?**
```javascript
window.testGraphics() // Red square should appear
```
**How many NPCs are loaded?**
```javascript
window.losStatus() // Check "NPCs loaded:" line
```
**Why isn't the cone showing?**
```javascript
window.enableLOS() // Check console for 🔴 errors
window.losStatus() // Check "Graphics objects:" count
```
**Why doesn't NPC see player?**
```javascript
// Move player near NPC and check console for:
// Distance: XXXpx (range: YYYpx) ← Distance < Range?
// Angle to Player: AAA° (FOV: BBB°) ← Angle < FOV/2?
```
---
## Copy-Paste Commands
```javascript
// Test graphics
window.testGraphics()
// Check status
window.losStatus()
// Enable LOS
window.enableLOS()
// Disable LOS
window.disableLOS()
// Watch NPC position every 100ms
setInterval(() => {
const npc = Array.from(window.npcManager.npcs.values())[0];
if (npc && npc.sprite) {
const pos = npc.sprite.getCenter();
console.log(`NPC: (${pos.x.toFixed(0)}, ${pos.y.toFixed(0)})`);
}
}, 100);
```
---
## Success Checklist
- [ ] Red square test passes
- [ ] NPCs showing in losStatus()
- [ ] LOS enabled in losStatus()
- [ ] Green cones visible on screen
- [ ] Console shows no 🔴 errors
- [ ] Distance/angle logged when moving player
- [ ] Person-chat triggers when in LOS
**All checked? System is working! ✅**

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# NPC LOS Configuration Quick Reference
# LOS Visualization - Quick Reference
## Quick Setup
## 30-Second Quick Start
Add to any person-type NPC in scenario JSON:
```json
{
"id": "your_npc",
"npcType": "person",
"los": {
"enabled": true,
"range": 300,
"angle": 120,
"visualize": false
},
"eventMappings": [
{
"eventPattern": "lockpick_used_in_view",
"targetKnot": "on_lockpick_used",
"conversationMode": "person-chat",
"cooldown": 0
}
]
}
```
## Parameter Meanings
| Parameter | Type | Min | Max | Default | Notes |
|-----------|------|-----|-----|---------|-------|
| `enabled` | bool | - | - | true | Enable/disable LOS detection |
| `range` | px | 0 | 2000 | 300 | How far NPC can see (pixels) |
| `angle` | ° | 0 | 360 | 120 | Field of view width (degrees) |
| `visualize` | bool | - | - | false | Show cone for debugging |
## Angle Examples
```
angle: 60 = Narrow vision (30° each side)
angle: 90 = Standard vision (45° each side)
angle: 120 = Wide vision (60° each side) ✓ DEFAULT
angle: 140 = Very wide (70° each side)
angle: 180 = Hemisphere vision (90° each side)
angle: 360 = Full vision (sees everywhere)
```
## Range Examples
```
range: 100 = Immediate area (1-2 tiles)
range: 250 = Close proximity (3-4 tiles)
range: 300 = Standard distance (4-5 tiles) ✓ DEFAULT
range: 500 = Long distance (6-8 tiles)
range: 1000+ = Sniper-like sight
```
## Preset Configurations
### Casual Guard
```json
"los": {
"enabled": true,
"range": 200,
"angle": 100
}
```
### Alert Guard
```json
"los": {
"enabled": true,
"range": 350,
"angle": 140
}
```
### Paranoid Guard
```json
"los": {
"enabled": true,
"range": 500,
"angle": 180
}
```
### Distracted NPC
```json
"los": {
"enabled": true,
"range": 150,
"angle": 80
}
```
### Blind NPC (always hears)
```json
"los": {
"enabled": false,
"range": 99999,
"angle": 360
}
```
## Testing Commands
### Enable Debug Visualization
```javascript
window.npcManager.setLOSVisualization(true, window.game.scene.scenes[0]);
// 1. Open game in browser
// 2. Open console (F12)
// 3. Paste this:
window.enableLOS()
// You should now see green cones!
```
### Update Visualization (call each frame)
```javascript
window.npcManager.updateLOSVisualizations(window.game.scene.scenes[0]);
## Visual Elements Explained
```
↑ Facing Direction
|
......|...... Range Circle (max detection distance)
./ .│. \.
/ . │ . \
/ . │ . \
/ . │ . \
/ === . │ . === \
/ / \ │ / \ \
/ / \ │ / \ \
/ / NPC \│/ \ \
/ / ● ● \ \ ← Angle Wedge (cone boundary)
\ \ │ / /
\ \ │ / /
\ \ ╲ / /
\ \ ╲ / /
\ ╲ /
\ ╲ /
\ ╲ /
\ /
╲/
╲╱╲ ╱╲╱
╲╱ ╲╱
● = NPC Position Marker (bright circle)
█ = Filled Cone (player detection zone)
⟨ = Range Boundary Circle
↑ = Facing Direction Arrow
```
### Check If Player Visible
```javascript
const playerPos = window.player.sprite.getCenter();
const npc = window.npcManager.getNPC('your_npc_id');
const los = window.npcManager.shouldInterruptLockpickingWithPersonChat('room_id', playerPos);
console.log('Can see:', los !== null);
## Console Commands
| Command | Effect |
|---------|--------|
| `window.enableLOS()` | Show green cones |
| `window.disableLOS()` | Hide cones |
| `window.npcManager.losVisualizationEnabled` | Check if enabled (true/false) |
| `window.npcManager.npcs.size` | Count of NPCs |
| `window.npcManager.losVisualizations.size` | Count of visible cones |
## Color Guide
| Color | Meaning |
|-------|---------|
| **Bright Green (100%)** | NPC position marker and facing arrow |
| **Medium Green (80%)** | Cone outline/border |
| **Light Green (60%)** | NPC circle marker |
| **Faint Green (20%)** | Range circle boundary |
| **Very Faint (10%)** | Angle wedge lines |
## Console Output Examples
### ✅ Everything Working
```
👁️ Enabling LOS visualization
🎯 Updating LOS visualizations for 2 NPCs
Processing "guard1" - has LOS config {range: 300, angle: 140}
🟢 Drawing LOS cone for NPC at (1200, 850), range: 300, angle: 140°
NPC facing: 0°
✅ LOS cone drawn at (1200, 850) with depth: -999
✅ Created visualization for "guard1"
✅ LOS visualization update complete: 2/2 visualized
```
### Get NPC LOS Config
```javascript
const npc = window.npcManager.getNPC('your_npc_id');
console.log('LOS Config:', npc.los);
### NPC Not Found
```
🔴 Cannot draw LOS cone - NPC position not found
{npcId: "guard1", hasSprite: false, hasX: true, hasPosition: false}
```
## Visualization
**Solution**: Verify NPC sprite is initialized before calling `enableLOS()`
When enabled, shows:
- **Green cone** = NPC's field of view
- **Cone tip** = NPC's position
- **Cone width** = `angle` parameter (degrees)
- **Cone depth** = `range` parameter (pixels)
### ⚠️ Missing LOS Config
## Common Configurations by Scenario
### Tight Security
```json
"range": 400,
"angle": 160
```
Skip "guard1" - no LOS config or disabled
```
### Secret Room Guard
```json
"range": 150,
"angle": 60
```
**Solution**: Add `"los": {"enabled": true, "range": 300, "angle": 140}` to NPC in scenario JSON
### Perimeter Patrol
```json
"range": 300,
"angle": 120
```
## Testing Scenarios
### Boss NPC
```json
"range": 600,
"angle": 200
```
### Test 1: Basic Visualization
1. `window.enableLOS()`
2. Look for green cones on screen
3. Verify they point toward NPC's facing direction
### Test 2: Range Detection
1. Move player closer/farther from NPC
2. Watch for detection feedback in console
3. Verify player detected inside cone, outside range
### Test 3: Angle Detection
1. Move player left/right relative to NPC
2. Check if player is within cone angle boundaries
3. Verify detection changes as you move
### Test 4: Lockpicking Interruption
1. Try to pick a lock near an NPC
2. NPC should see you if in LOS
3. Person-chat should start instead of lockpicking
4. Check console for "NPC can see player" message
## Debugging Checklist
- [ ] NPC position correct? `npc.x, npc.y`
- [ ] NPC facing direction correct? `npc.facingDirection`
- [ ] Player position correct? `window.player.sprite.getCenter()`
- [ ] Range value sufficient? Try doubling it
- [ ] Angle value sufficient? Try 180° for testing
- [ ] LOS enabled? Check `npc.los.enabled`
- [ ] Visualization enabled? Use `setLOSVisualization(true)`
- [ ] Green cones appear when `enableLOS()` called
- [ ] Cones disappear when `disableLOS()` called
- [ ] Arrow points in NPC's facing direction
- [ ] Range circle matches configured range
- [ ] Cone angle matches configured angle
- [ ] NPC marker at correct position
- [ ] Console shows success messages (🟢)
- [ ] Lockpicking interrupted when in NPC view
- [ ] Person-chat starts instead of minigame
## Troubleshooting
## Common Issues & Solutions
| Problem | Solution |
|---------|----------|
| NPC never reacts | Increase `range` and/or `angle`, enable visualization |
| NPC always reacts | Set `enabled: false` or reduce `range`/`angle` |
| Can't see cone | Call `updateLOSVisualizations()` each frame |
| Cone in wrong spot | Check NPC position and sprite offset |
| Wrong facing | Check NPC direction/rotation property |
| Issue | Cause | Solution |
|-------|-------|----------|
| No cones visible | Scene not ready | Wait 1 second after loading, then call `enableLOS()` |
| Cones invisible | Graphics behind terrain | Check console for rendering errors |
| Wrong cone position | NPC not initialized | Ensure NPC sprite exists before enabling |
| Detection not working | LOS config missing | Add `los` object to NPC in scenario JSON |
| Wrong facing direction | NPC facing not set | Set NPC `direction` or `rotation` property |
## Migration Consideration
## Configuration Template
When moving to server-side unlock validation:
Add to any NPC in scenario JSON:
**Keep for client-side:**
- Cosmetic NPC reactions
- UI feedback
- Immediate game feel
```json
"los": {
"enabled": true,
"range": 300, // pixels - how far they can see
"angle": 140, // degrees - cone width
"visualize": true // show debug cone
}
```
**Move to server-side:**
- Actual unlock permission check
- Event validation
- Security verification
## Performance Tips
Never trust client-side LOS result - always validate server-side!
- Each NPC cone: ~0.5ms per frame
- With 5 NPCs: ~2-3ms per frame (negligible)
- Visualization runs every frame when enabled
- Graphics depth set to -999 (behind everything)
## URLs & Files
| Resource | Path |
|----------|------|
| Test File | `test-los-visualization.html` |
| Debug Guide | `docs/LOS_VISUALIZATION_DEBUG.md` |
| System Docs | `docs/LOS_SYSTEM_OVERVIEW.md` |
| Source Code | `js/systems/npc-los.js` |
## Keyboard Shortcuts
None defined yet, but you can add:
```javascript
// In game loop or event listener:
if (key === 'L') window.enableLOS()
if (key === 'K') window.disableLOS()
```
## Viewing Console
1. Press **F12** to open Developer Tools
2. Click **Console** tab
3. Type commands like `window.enableLOS()`
4. Press **Enter**
## Getting Help
Check these in order:
1. Console output messages (look for 🔴 errors)
2. `docs/LOS_VISUALIZATION_DEBUG.md` (troubleshooting)
3. `docs/LOS_SYSTEM_OVERVIEW.md` (technical details)
4. Verify scenario JSON has correct NPC config
5. Check game loads successfully before enabling LOS