mirror of
https://github.com/cliffe/BreakEscape.git
synced 2026-02-20 13:50:46 +00:00
fix: update module imports to latest versions for improved functionality and consistency
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@@ -1,8 +1,8 @@
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import { initializeRooms, calculateWorldBounds, calculateRoomPositions, createRoom, revealRoom, updatePlayerRoom, rooms } from './rooms.js?v=16';
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import { initializeRooms, calculateWorldBounds, calculateRoomPositions, createRoom, revealRoom, updatePlayerRoom, rooms } from './rooms.js?v=17';
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import { createPlayer, updatePlayerMovement, movePlayerToPoint, facePlayerToward, player } from './player.js?v=8';
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import { initializePathfinder } from './pathfinding.js?v=7';
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import { initializeInventory, processInitialInventoryItems } from '../systems/inventory.js?v=9';
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import { checkObjectInteractions, setGameInstance, isObjectInInteractionRange } from '../systems/interactions.js?v=30';
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import { checkObjectInteractions, setGameInstance, isObjectInInteractionRange } from '../systems/interactions.js?v=31';
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import { introduceScenario } from '../utils/helpers.js?v=19';
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import '../minigames/index.js?v=2';
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import SoundManager from '../systems/sound-manager.js?v=1';
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@@ -3,7 +3,7 @@
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// Pathfinding system using EasyStar.js
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import { GRID_SIZE, TILE_SIZE } from '../utils/constants.js?v=8';
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import { rooms } from './rooms.js?v=16';
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import { rooms } from './rooms.js?v=17';
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let pathfinder = null;
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let gameRef = null;
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@@ -56,7 +56,7 @@ import {
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} from '../utils/constants.js?v=8';
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// Import the new system modules
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import { initializeDoors, createDoorSpritesForRoom, checkDoorTransitions, updateDoorSpritesVisibility } from '../systems/doors.js';
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import { initializeDoors, createDoorSpritesForRoom, checkDoorTransitions, updateDoorSpritesVisibility } from '../systems/doors.js?v=2';
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import { initializeObjectPhysics, setupChairCollisions, setupExistingChairsWithNewRoom, calculateChairSpinDirection, updateSwivelChairRotation, updateSpriteDepth } from '../systems/object-physics.js';
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import { initializePlayerEffects, createPlayerBumpEffect, createPlantBumpEffect } from '../systems/player-effects.js';
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import { initializeCollision, createWallCollisionBoxes, removeTilesUnderDoor, removeWallTilesForDoorInRoom, removeWallTilesAtWorldPosition } from '../systems/collision.js';
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@@ -7,7 +7,7 @@
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*/
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import { TILE_SIZE } from '../utils/constants.js';
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import { getOppositeDirection, calculateDoorPositionsForRoom } from './doors.js';
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import { getOppositeDirection, calculateDoorPositionsForRoom } from './doors.js?v=2';
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let gameRef = null;
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let rooms = null;
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@@ -688,6 +688,15 @@ function openDoor(doorSprite) {
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delete doorSprite.interactionIndicator;
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}
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// Clean up proximity ghost (created by interaction system when door was in range)
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if (doorSprite.proximityGhost) {
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if (doorSprite.scene && doorSprite.scene.tweens) {
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doorSprite.scene.tweens.killTweensOf(doorSprite.proximityGhost);
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}
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doorSprite.proximityGhost.destroy();
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delete doorSprite.proximityGhost;
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}
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// Remove the door sprite
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doorSprite.destroy();
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if (doorSprite.interactionZone) {
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@@ -800,6 +809,28 @@ function removeMatchingDoorSprite(roomId, fromRoomId, direction, doorWorldX, doo
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if (matchingDoorSprite) {
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console.log(`Found matching door sprite in room ${roomId} at (${matchingDoorSprite.x}, ${matchingDoorSprite.y}), removing it`);
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// Clean up lock icon indicator before destroying
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if (matchingDoorSprite.interactionIndicator) {
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if (matchingDoorSprite.interactionIndicator.anims?.isPlaying) {
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matchingDoorSprite.interactionIndicator.anims.stop();
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}
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if (matchingDoorSprite.scene?.tweens) {
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matchingDoorSprite.scene.tweens.killTweensOf(matchingDoorSprite.interactionIndicator);
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}
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matchingDoorSprite.interactionIndicator.destroy();
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delete matchingDoorSprite.interactionIndicator;
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}
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// Clean up proximity ghost if present
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if (matchingDoorSprite.proximityGhost) {
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if (matchingDoorSprite.scene?.tweens) {
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matchingDoorSprite.scene.tweens.killTweensOf(matchingDoorSprite.proximityGhost);
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}
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matchingDoorSprite.proximityGhost.destroy();
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delete matchingDoorSprite.proximityGhost;
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}
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matchingDoorSprite.destroy();
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if (matchingDoorSprite.interactionZone) {
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matchingDoorSprite.interactionZone.destroy();
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@@ -1,8 +1,8 @@
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// Object interaction system
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import { INTERACTION_RANGE, INTERACTION_RANGE_SQ, INTERACTION_CHECK_INTERVAL } from '../utils/constants.js?v=8';
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import { rooms } from '../core/rooms.js?v=16';
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import { rooms } from '../core/rooms.js?v=17';
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import { handleUnlock } from './unlock-system.js';
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import { handleDoorInteraction } from './doors.js';
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import { handleDoorInteraction } from './doors.js?v=2';
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import { collectFingerprint, handleBiometricScan } from './biometrics.js';
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import { addToInventory, removeFromInventory, createItemIdentifier } from './inventory.js?v=9';
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import { playUISound, playGameSound } from './ui-sounds.js?v=1';
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@@ -413,6 +413,7 @@ function addProximityGhost(obj) {
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if (!obj.scene || !obj.scene.add) return;
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if (obj.proximityGhost) return; // Already exists
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if (obj._isNPC) return; // NPCs use the talk-icon system instead
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if (obj.doorProperties) return; // Doors are always visible; their lock icon is the interactionIndicator
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try {
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const textureKey = obj.texture && obj.texture.key;
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@@ -9,7 +9,7 @@
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import { DOOR_ALIGN_OVERLAP } from '../utils/constants.js';
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import { rooms } from '../core/rooms.js';
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import { unlockDoor } from './doors.js';
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import { unlockDoor } from './doors.js?v=2';
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import { startLockpickingMinigame, startKeySelectionMinigame, startPinMinigame, startPasswordMinigame } from './minigame-starters.js';
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import { playUISound } from './ui-sounds.js?v=1';
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