Z. Cliffe Schreuders
7ecda9d39d
feat(rfid): Implement multi-protocol RFID system with 4 protocols
...
Implement comprehensive multi-protocol RFID system with deterministic
card_id-based generation, MIFARE key attacks, and protocol-specific UI.
## New Protocol System (4 protocols):
- EM4100 (low security) - Instant clone, already implemented
- MIFARE_Classic_Weak_Defaults (low) - Dictionary attack succeeds (95%)
- MIFARE_Classic_Custom_Keys (medium) - Requires Darkside attack (30s)
- MIFARE_DESFire (high) - UID only, forces physical theft
## Key Features:
### 1. Protocol Foundation
- Created rfid-protocols.js with protocol definitions
- Added protocol detection, capabilities, security levels
- Defined attack durations and common MIFARE keys
### 2. Deterministic Card Generation
- Updated rfid-data.js with card_id-based generation
- Same card_id always produces same hex/UID (deterministic)
- Simplified scenario format - no manual hex/UID needed
- getCardDisplayData() supports all protocols
### 3. MIFARE Attack System
- Created rfid-attacks.js with MIFAREAttackManager
- Dictionary Attack: Instant, 95% success on weak defaults
- Darkside Attack: 30 sec (10s on weak), cracks all keys
- Nested Attack: 10 sec, uses known key to crack rest
- Protocol-aware attack behavior
### 4. UI Enhancements
- Updated rfid-ui.js with protocol-specific displays
- showProtocolInfo() with color-coded security badges
- showAttackProgress() and updateAttackProgress()
- Protocol headers with icons and frequency info
- Updated showCardDataScreen() and showEmulationScreen()
### 5. Unlock System Integration
- Updated unlock-system.js for card_id matching
- Support multiple valid cards per door (array)
- Added acceptsUIDOnly flag for DESFire UID emulation
- Backward compatible with legacy key_id format
### 6. Minigame Integration
- Updated rfid-minigame.js with attack methods
- startKeyAttack() triggers dictionary/darkside/nested
- handleCardTap() and handleEmulate() use card_id arrays
- UID-only emulation validation for DESFire
- Attack manager cleanup on minigame exit
### 7. Styling
- Added CSS for protocol headers and security badges
- Color-coded security levels (red=low, teal=medium, green=high)
- Attack progress styling with smooth transitions
- Dimmed menu items for unlikely attack options
## Scenario Format Changes:
Before (manual technical data):
```json
{
"type": "keycard",
"rfid_hex": "01AB34CD56",
"rfid_facility": 1,
"key_id": "employee_badge"
}
```
After (simplified with card_id):
```json
{
"type": "keycard",
"card_id": "employee_badge",
"rfid_protocol": "MIFARE_Classic_Weak_Defaults",
"name": "Employee Badge"
}
```
Technical data (hex/UID) generated automatically from card_id.
## Door Configuration:
Multiple valid cards per door:
```json
{
"lockType": "rfid",
"requires": ["employee_badge", "contractor_badge", "master_card"],
"acceptsUIDOnly": false
}
```
## Files Modified:
- js/minigames/rfid/rfid-protocols.js (NEW)
- js/minigames/rfid/rfid-attacks.js (NEW)
- js/minigames/rfid/rfid-data.js
- js/minigames/rfid/rfid-ui.js
- js/minigames/rfid/rfid-minigame.js
- js/systems/unlock-system.js
- css/rfid-minigame.css
- planning_notes/rfid_keycard/protocols_and_interactions/03_UPDATES_SUMMARY.md (NEW)
## Next Steps:
- Phase 5: Ink integration (syncCardProtocolsToInk)
- Test with scenarios for each protocol
- Add Ink variable documentation
Estimated implementation time: ~12 hours (Phases 1-4 complete)
2025-11-15 23:48:15 +00:00
Z. Cliffe Schreuders
d697eef3ca
docs(rfid): Add multi-protocol RFID system planning & review
...
Created comprehensive planning for adding multiple RFID protocols with
different security levels and attack capabilities.
Planning Documents:
- 00_IMPLEMENTATION_SUMMARY.md: Complete implementation guide (14h estimate)
- 01_TECHNICAL_DESIGN.md: Protocol specs, data models, UI design
- 02_IMPLEMENTATION_PLAN.md: Detailed file-by-file implementation plan
- CRITICAL_REVIEW.md: Pre-implementation review with 12 improvements
Protocol System (Simplified from Original):
✅ EM4100 (low security) - Instant clone, already implemented
✅ MIFARE Classic (medium) - Requires key attacks (Darkside/Nested/Dictionary)
✅ MIFARE DESFire (high) - UID only, forces physical theft
❌ HID Prox - Removed (too similar to EM4100, saves 2h)
Key Features:
- Protocol detection with color-coded security levels
- MIFARE key cracking minigames (30s Darkside, 10s Nested, instant Dictionary)
- Ink integration for conditional interactions based on card protocol
- Dual format support (no migration needed)
- UID-only emulation for DESFire with acceptsUIDOnly door property
Review Improvements Applied:
- Merged "attack mode" into clone mode (simpler state machine)
- Removed firmware upgrade system (can add later)
- Dual format card data support instead of migration (safer)
- Added error handling for unsupported protocols
- Added cleanup for background attacks
- Documented required Ink variables
Time Estimate: 14 hours (down from 19h)
- Phase 1: Protocol Foundation (3h)
- Phase 2: Protocol Detection & UI (3h)
- Phase 3: MIFARE Attack System (5h)
- Phase 4: Ink Integration (2h)
- Phase 5: Door Integration & Testing (1h)
Next Steps: Begin implementation starting with Phase 1
2025-11-15 23:48:15 +00:00
Z. Cliffe Schreuders
0210a12c64
docs(rfid): Add comprehensive post-implementation review
...
Added three review documents analyzing the completed RFID system:
- POST_IMPLEMENTATION_REVIEW.md: Full technical analysis of implementation
- Reviewed 4 core files, 6 integration points, CSS, and test scenario
- Found 0 critical issues, 2 medium priority improvements (optional)
- Confirmed production-ready status
- Verified correct conversation return pattern
- Validated EM4100 protocol implementation
- ISSUES_SUMMARY.md: Quick reference for identified issues
- 7 total issues (all minor/optional)
- Action items with code examples
- Testing checklist
- README.md: Review overview and quick status
Key findings:
✅ Clean modular architecture following established patterns
✅ Authentic Flipper Zero UI with smooth animations
✅ Robust error handling and validation
✅ Seamless integration with all game systems
✅ Comprehensive test scenario created
Recommended improvements (optional):
- Use hex ID for key_id to prevent collisions
- Add cardToClone validation in clone mode
- Extract timing constants for maintainability
Overall assessment: Production ready with minor improvements recommended
2025-11-15 23:48:15 +00:00
Z. Cliffe Schreuders
a52f8da171
docs(rfid): Second review - fix critical conversation pattern error
...
CRITICAL ISSUE: Planned return-to-conversation pattern was fundamentally incorrect.
Fixed to use proven window.pendingConversationReturn pattern from container minigame.
Key changes:
- NEW: review2/CRITICAL_FINDINGS.md - 8 findings with detailed analysis
- NEW: review2/README.md - Quick action guide
- FIXED: Task 3.4 - Simplified conversation return (2.5h → 1h)
- ADDED: Task 3.9 - returnToConversationAfterRFID function (0.5h)
- FIXED: Section 2c in architecture doc - Correct minimal context pattern
- Updated time estimates: 102h → 101h
npcConversationStateManager handles all conversation state automatically.
No manual Ink story save/restore needed.
Reference: /js/minigames/container/container-minigame.js:720-754
Risk: HIGH → MEDIUM (after fix)
Confidence: 95% → 98%
2025-11-15 23:48:15 +00:00
Z. Cliffe Schreuders
c5d5ebeff3
docs(rfid): Apply all implementation review improvements to planning docs
...
Applied all 7 critical fixes and 12 high-priority improvements from the
implementation review to create a complete, self-contained implementation plan.
## Critical Fixes Applied:
1. **CSS File Path Corrected**
- Changed: css/minigames/rfid-minigame.css → css/rfid-minigame.css
- Updated: All references in both TODO and architecture docs
2. **Interaction Handler Location Fixed**
- Changed: inventory.js → interactions.js for keycard click handler
- Reason: handleObjectInteraction() is defined in interactions.js
3. **Interaction Indicator Integration Added**
- New Task 3.6: Update getInteractionSpriteKey() for RFID locks
- Ensures RFID-locked doors show correct icon
4. **Complete 4-Step Registration Pattern**
- Task 3.2: Added full Import → Export → Register → Window pattern
- Matches pattern used by all other minigames
5. **Event Dispatcher Integration**
- Added event emission for card_cloned, card_emulated, rfid_lock_accessed
- Enables NPC reactions and telemetry tracking
6. **Return-to-Conversation Pattern** (Critical user correction)
- Task 3.4: Completely rewritten to return to conversation after cloning
- Added conversation context storage and restoration
- Matches notes minigame behavior as intended
7. **Hex Validation Specifications**
- Task 1.2: Added validateHex() method with complete rules
- Validates length, format, and character set
## High-Priority Improvements:
8. **Card Name Generation**
- Added CARD_NAME_TEMPLATES array with 8 descriptive names
- Better UX than generic numbered cards
9. **Duplicate Card Handling**
- Strategy: Overwrite with updated timestamp
- MAX_SAVED_CARDS limit: 50 cards
10. **DEZ8 Formula Specified**
- Proper EM4100 format: last 3 bytes (6 hex chars) to decimal
- Pad to 8 digits with leading zeros
11. **Facility Code Formula**
- Extract first byte (chars 0-1) as facility code (0-255)
- Extract next 2 bytes (chars 2-5) as card number (0-65535)
12. **Checksum Calculation**
- XOR of all bytes for EM4100 compliance
- Returns checksum byte (0x00-0xFF)
13. **HTML CSS Link Task**
- New Task 3.7: Add CSS link to index.html
- Critical integration step that was missing
14. **Phaser Asset Loading Task**
- New Task 3.8: Load all RFID sprites and icons
- Critical integration step that was missing
## Files Updated:
### Review Documents:
- review/IMPLEMENTATION_REVIEW.md - Updated Improvement #1 with correct behavior
- review/CRITICAL_FIXES_SUMMARY.md - Added return-to-conversation pattern
### Planning Documents:
- 01_TECHNICAL_ARCHITECTURE.md - All fixes + formulas + patterns
- 02_IMPLEMENTATION_TODO.md - All task updates + 2 new tasks
- README.md - Updated time estimate (91h → 102h)
- PLANNING_COMPLETE.md - Updated time estimate + review notes
## Time Estimate Updates:
- Original: 91 hours (~11 days)
- Updated: 102 hours (~13 days)
- Increase: +11 hours (+12%)
- Phase 1: +1h (validation/formulas)
- Phase 3: +2h (new integration tasks)
- Phase 6: +3h (additional testing)
- Phase 8: +5h (comprehensive review)
## Impact:
✅ Planning documents now self-contained and complete
✅ All critical integration points specified
✅ All formulas mathematically correct for EM4100
✅ User-corrected behavior (return to conversation) implemented
✅ No references to review findings outside review/ directory
✅ Ready for implementation with high confidence
Confidence level: 95% → 98% (increased after review)
2025-11-15 23:48:15 +00:00
Z. Cliffe Schreuders
ed09fe7c50
docs: Add comprehensive implementation review for RFID keycard system
...
Review findings:
- 7 critical issues identified (must fix before implementation)
- 12 important improvements recommended
- Complete analysis of integration points
- Code examples for all fixes provided
Critical issues found:
- Incorrect CSS file path (css/minigames/ vs css/)
- Wrong modification target (inventory.js vs interactions.js)
- Missing interaction indicator integration
- Incomplete minigame registration pattern
- Missing event dispatcher integration
- No hex ID validation specified
- Unclear duplicate card handling
Review documents:
- IMPLEMENTATION_REVIEW.md: Full 35-page analysis
- CRITICAL_FIXES_SUMMARY.md: Quick fix checklist
- README.md: Review overview and navigation
Impact:
- Timeline: +2 hours for critical fixes, +6 hours for improvements
- Success probability: Significantly increased with fixes applied
- Overall assessment: 4/5 stars, excellent plan with fixable issues
All fixes are documented with code examples and can be applied in ~2 hours.
Ready for fix application before implementation begins.
2025-11-15 23:48:15 +00:00
Z. Cliffe Schreuders
bd8b9a4f85
docs: Add comprehensive RFID keycard lock system planning documentation
...
Planning documentation for new RFID keycard lock system feature:
Documentation:
- Complete planning docs in planning_notes/rfid_keycard/
- 7 planning documents (~16,000 words)
- 90+ implementation tasks with estimates
- Technical architecture and code design
- Asset specifications and creation guides
Assets Created:
- 4 keycard sprite variants (CEO, Security, Maintenance, Generic)
- RFID cloner device sprite (Flipper Zero-inspired)
- 2 icon assets (RFID icon, NFC waves)
- Helper scripts for placeholder creation
System Documentation:
- Lock & key system architecture reference
- Lock & key quick start guide
Feature Overview:
- New lock type: "rfid"
- New items: keycard, rfid_cloner
- New minigame: Flipper Zero-style RFID reader/cloner
- Ink tag support: # clone_keycard:name|hex
- Inventory integration: Click cards to clone
- Two modes: Unlock (tap/emulate) and Clone (read/save)
Implementation:
- Estimated time: 91 hours (~11 working days)
- 11 new files, 5 modified files
- Full test plan included
- Ready for immediate implementation
All placeholder assets functional for development.
Documentation provides complete roadmap from planning to deployment.
2025-11-15 23:48:15 +00:00