Commit Graph

26 Commits

Author SHA1 Message Date
Z. Cliffe Schreuders
8328374e5f Add logging and name fallback to unlock validation
- Add detailed logging to validate_unlock method to debug validation issues
- Check both object 'id' and 'name' fields when searching for objects
- Log password comparison details for debugging

This helps diagnose why correct passwords might not be accepted.
2025-11-22 00:46:56 +00:00
Z. Cliffe Schreuders
b27cde13d0 Fix unlock detection to work with server-side data filtering
- Update unlock-system.js to check 'locked' field instead of 'requires' for lock detection
- Pass null for key/pin/password required values (server validates)
- Preserve 'requires' field for biometric/bluetooth locks (contains item identifiers, not answers)
- Update both Game model and controller filtering methods

Fixes issue where locked objects didn't prompt for unlock after server-side filtering was implemented.
2025-11-22 00:46:55 +00:00
Z. Cliffe Schreuders
cb2d342802 Fix Array into String conversion error in track_npc_encounters
Changes:
- Add player_state type checking before accessing encounteredNPCs
- Reset player_state to empty hash if not a Hash type
- Add comprehensive logging for type mismatches
- Change from concat to array addition (+) to avoid in-place mutation issues
- Wrap entire method in try-catch to prevent NPC tracking from breaking room loading
- Add detailed error logging with stack traces

Fixes:
- TypeError: no implicit conversion of Array into String
- Handles legacy data where player_state might be malformed
- Room loading continues even if NPC tracking fails
2025-11-22 00:46:55 +00:00
Z. Cliffe Schreuders
c2ed2fb033 Fix TypeError in track_npc_encounters and add robust error handling to room endpoint
Changes:
- Fix track_npc_encounters to handle case where encounteredNPCs is not an array
- Add type checking to ensure encounteredNPCs is always an array before operations
- Add comprehensive error handling and logging to room endpoint
- Add scenario_data presence check before processing room request
- Wrap room endpoint in try-catch to catch and log all errors

Fixes:
- TypeError: no implicit conversion of String into Array on line 312
- Prevents 500 errors when player_state has malformed data
- Provides clear error messages and stack traces for debugging
2025-11-22 00:46:55 +00:00
Z. Cliffe Schreuders
905c5643b5 Fix scenario endpoint to return filtered data and revert client to use /scenario
Changes:
- Revert client game.js to use /scenario endpoint instead of /scenario_map
- Update /scenario endpoint to return filtered_scenario_for_bootstrap
- Add filter_requires_recursive method to remove sensitive 'requires' fields
- Keep /scenario_map for potential future navigation queries
- Add error handling to scenario endpoint

Rationale:
- The game client expects full scenario structure (startRoom, rooms, startItemsInInventory, etc.)
- scenario_map returns minimal structure incompatible with game initialization
- filtered_scenario_for_bootstrap provides room metadata without objects (lazy-loaded)
- filter_requires_recursive ensures puzzle solutions aren't exposed to client
- Maintains security while providing necessary data for game initialization
2025-11-22 00:46:55 +00:00
Z. Cliffe Schreuders
25dff05d39 Add comprehensive error handling and logging to scenario_map endpoint
- Add try-catch blocks to prevent 500 errors
- Add logging to help diagnose issues
- Add nil checks for scenario_data and rooms
- Skip individual rooms that fail to process
- Return descriptive error messages for debugging
2025-11-22 00:46:55 +00:00
Z. Cliffe Schreuders
a945859730 Implement comprehensive server-side validation and data filtering for client actions
Server-side changes:
- Game model: Initialize starting items in player inventory from scenario
- Game model: Add filter_requires_and_contents_recursive to hide solutions and locked contents
- Game model: Fix filtered_room_data to preserve lockType while removing requires
- GamesController: Add scenario_map endpoint for minimal layout metadata
- GamesController: Update room endpoint with access control and NPC encounter tracking
- GamesController: Add container endpoint for lazy-loading locked container contents
- GamesController: Update inventory endpoint with comprehensive validation
  - Validates item exists in scenario
  - Checks item is takeable
  - Verifies container is unlocked if item is in container
  - Verifies room is unlocked if room is locked
  - Checks NPC is encountered if item held by NPC
- GamesController: Update unlock endpoint with transaction safety
- GamesController: Update sync_state to verify room accessibility
- Routes: Add scenario_map and container routes

Client-side changes:
- inventory.js: Make addToInventory async and add server validation before local updates
- container-minigame.js: Add lazy-loading of container contents from server
- game.js: Update to use scenario_map endpoint for reduced initial payload
- api-client.js: Add getScenarioMap method alongside getScenario

Security improvements:
- Prevents client-side cheating by validating all actions server-side
- Hides solution fields (requires) from client responses
- Hides locked container contents until unlocked
- Enforces room and container access controls
- Tracks NPC encounters automatically
- All validation failures return clear error messages

Implements plans from:
- planning_notes/validate_client_actions/GOALS_AND_DECISIONS.md
- planning_notes/validate_client_actions/IMPLEMENTATION_PLAN.md
2025-11-22 00:46:55 +00:00
Z. Cliffe Schreuders
b465592c4f feat: implement GamesController with sync_state, unlock, and inventory actions 2025-11-21 15:27:54 +00:00
Z. Cliffe Schreuders
09e0631b08 refactor: reorganize API routes and remove unused bootstrap endpoint 2025-11-21 15:27:54 +00:00
Z. Cliffe Schreuders
c2fadcd169 Add integration and model tests for BreakEscape game mechanics
- Implement RoomLazyLoadTest to verify room data retrieval and error handling for non-existent rooms.
- Create FilteredScenarioTest to ensure scenario data is filtered correctly for game initialization, preserving navigation structure while removing unnecessary details like objects and NPCs.
- Add tests for lock requirements and ensure original scenario data remains unmodified after filtering.
2025-11-21 15:27:54 +00:00
Z. Cliffe Schreuders
6e65b9030d Add integration tests for asset loading and NPC story file handling
- Added tests to verify serving of door tile image and key-operations minigame module.
- Created new NPCInkLoadingTest to check various scenarios for NPC story file loading:
  - Return 404 for NPCs without story files and for non-existent NPCs.
  - Validate handling of missing NPC parameter.
  - Ensure correct API endpoint construction in npc-lazy-loader.
  - Verify person-chat and phone-chat minigames use the correct story loading endpoint.
  - Confirm npc-manager loads stories via API endpoint without direct fetch of storyPath.
  - Check asset path resolution in person-chat-portraits and phone-chat-ui.
  - Ensure ink endpoint returns correct MIME type and handles special characters in NPC IDs.
2025-11-21 15:27:54 +00:00
Z. Cliffe Schreuders
9ac86a2c8d Add integration and unit tests for asset loading and content type determination
- Created `AssetLoadingIntegrationTest` to verify the loading of game assets in the correct order, including JavaScript, CSS, and sound files.
- Implemented tests to ensure proper handling of asset paths, security constraints, and response headers.
- Added `StaticFilesControllerUnitTest` to test the content type determination logic for various file extensions, ensuring case insensitivity and handling of multiple dots in filenames.
2025-11-21 15:27:54 +00:00
Z. Cliffe Schreuders
3acaa62c26 feat: Enhance game UI with improved loading display and mobile touch handling 2025-11-21 15:27:54 +00:00
Z. Cliffe Schreuders
5b11fa9dbb Add static file serving and enhance game UI
- Implement StaticFilesController to serve CSS, JS, and asset files for the BreakEscape engine.
- Update routes to include static file paths for CSS, JS, and assets.
- Refactor game show view to load multiple CSS files and include Google Fonts.
- Remove application stylesheet link from the layout.
- Modify various CSS files to improve layout and styling, including HUD and inventory.
- Update JavaScript files to ensure asset paths are correctly prefixed with /break_escape/.
- Enhance minigame UI components, including notifications, modals, and overlays.
- Adjust game-over screen and health UI to use correct asset paths.
- Update constants and crypto workstation utility to reflect new asset paths.
2025-11-21 15:27:54 +00:00
Z. Cliffe Schreuders
0ef0b028b5 fix: Use plain HTML tags for static assets instead of Rails helpers
- Change stylesheet_link_tag to plain <link> tag
- Change javascript_include_tag to plain <script> tag
- Fix CSS file path from styles.css to main.css
- This prevents Rails from trying to process static files through asset pipeline
2025-11-21 15:27:54 +00:00
Z. Cliffe Schreuders
4764f5881e test: Add comprehensive server response tests
- Add HTML response tests for missions index (checks mission cards rendered)
- Add game page tests (checks game container and config injection)
- Add API endpoint tests:
  * scenario endpoint returns JSON scenario data
  * bootstrap endpoint returns complete game state
  * sync_state endpoint updates player position
  * unlock endpoint validates and rejects invalid attempts
  * inventory endpoint adds items to player inventory
- Fix inventory API to use action_type instead of reserved 'action' param

All 23 tests passing with 64 assertions verifying server returns correct data!
2025-11-21 15:27:54 +00:00
Z. Cliffe Schreuders
e18950c6d7 feat: Configure dummy app for development with engine migrations
- Add root route that redirects to missions list
- Fix ApplicationController to fallback to demo user when current_user unavailable
- Configure dummy app to load engine migrations in application.rb
- Create test/dummy/db/migrate directory
- Successfully migrated and seeded database with 26 missions

Now visiting http://localhost:3000 will show the missions selection page!
2025-11-21 15:27:54 +00:00
Z. Cliffe Schreuders
08a89eace5 refactor: Move scenarios to root and update paths
- Move scenarios from app/assets/scenarios/ to scenarios/
- Update Mission model to use BreakEscape::Engine.root instead of Rails.root
- Update seeds.rb to use engine root for scenario discovery
- Update tests to use engine root for path assertions

This ensures scenarios are found correctly in both mounted (Hacktivity)
and standalone (test) environments.

All 12 tests now passing with 19 assertions!
2025-11-21 15:27:54 +00:00
Z. Cliffe Schreuders
f44c211d53 fix: Make tests database-agnostic and fix fixture loading
- Update migration to support both PostgreSQL (jsonb) and SQLite (json)
- Fix Rails 8 compatibility (remove config.assets)
- Configure Pundit to use current_player instead of current_user
- Add explicit fixture class mappings for engine fixtures
- Configure standalone mode for tests
- Update test fixtures with proper timestamps and structure
- Improve game test to create data programmatically

Tests now run with 10/12 assertions passing. Remaining errors are due to
missing test scenario files, which can be addressed separately.
2025-11-21 15:27:54 +00:00
Z. Cliffe Schreuders
2868695265 feat: Add standalone mode support
- Create DemoUser migration for standalone development
- Add DemoUser model with polymorphic games association
- Add configuration system (standalone vs mounted)
- Use ENV variables for configuration
- current_player method supports both modes (ApplicationController)
- Can run without Hacktivity for development
2025-11-21 15:27:54 +00:00
Z. Cliffe Schreuders
4140a23ab4 feat: Add views for missions and game
- Add missions index view with grid layout
- Add game show view with Phaser container
- Include CSP nonces for inline scripts
- Bootstrap game configuration in window object
- Load game CSS and JavaScript
2025-11-21 15:27:54 +00:00
Z. Cliffe Schreuders
c127ba6f03 feat: Add Pundit authorization policies
- Add ApplicationPolicy base class
- Add GamePolicy (owner or admin can access)
- Add MissionPolicy (published visible to all)
- Implement Scope for filtering records
- Support admin and account_manager roles
2025-11-21 15:27:54 +00:00
Z. Cliffe Schreuders
f6c9ceb5e8 feat: Add controllers and routes
- Add MissionsController for scenario selection
- Add GamesController with scenario/ink endpoints
- Add JIT Ink compilation logic
- Add API::GamesController for game state management
- Configure routes with REST + API endpoints
- Add authorization hooks (Pundit)
- Add polymorphic player support (current_player helper)
2025-11-21 15:27:54 +00:00
Z. Cliffe Schreuders
447cde6356 feat: Add database schema and models
- Create break_escape_missions table (metadata only)
- Create break_escape_games table (state + scenario snapshot)
- Add Mission model with ERB scenario generation
- Add Game model with state management methods
- Use JSONB for flexible state storage
- Polymorphic player association (User/DemoUser)
2025-11-21 15:27:53 +00:00
Z. Cliffe Schreuders
d2ef5ff6aa refactor: Convert scenarios to ERB templates
- Move scenario JSON files to app/assets/scenarios/
- Rename to .erb extension (24 scenarios converted)
- Keep .ink files in scenarios/ink/ for JIT compilation
- Each scenario now in own directory
- Add conversion script for future use
2025-11-21 15:27:53 +00:00
Z. Cliffe Schreuders
680c7bfcae feat: Generate Rails Engine structure
- Create mountable engine with isolated namespace
- Configure Pundit authorization
- Set up gemspec with dependencies
- Configure generators for test_unit with fixtures
2025-11-21 15:27:53 +00:00