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- Created comprehensive documentation for two new NPC patrol features: Waypoint Patrol and Cross-Room Navigation. - Added `QUICK_START_NPC_FEATURES.md` detailing configuration, implementation phases, and testing guidelines. - Introduced `README_NPC_FEATURES.md` as an index for navigating the documentation package. - Implemented `update_tileset.py` script to update Tiled map with all objects from the assets directory, ensuring proper GIDs. - Updated test scenarios for NPC patrol behaviors, including waypoint patrol tests in `test-npc-waypoints.json`. - Adjusted positions in existing test scenarios for better alignment with new patrol features.
227 lines
7.5 KiB
Plaintext
227 lines
7.5 KiB
Plaintext
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NPC PATROL FEATURES - COMPLETE DOCUMENTATION PACKAGE
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CREATED: November 10, 2025
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STATUS: Complete ✅ Ready for Implementation
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QUICK START FILES (Read These First)
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1. QUICK_START_NPC_FEATURES.md
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- Your 2-minute summary of both features
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- Configuration examples
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- Getting started guide
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- Next steps
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READ THIS FIRST ⭐
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2. README_NPC_FEATURES.md
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- Documentation overview
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- File reference table
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- Quick start paths (15 min, 30 min, implementation)
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- FAQ
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READ THIS SECOND ⭐
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MAIN DOCUMENTATION (Read In Order)
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3. NPC_FEATURES_DOCUMENTATION_INDEX.md
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- Master navigation hub for all docs
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- Cross-references between documents
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- Implementation roadmap
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- Document statistics
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4. NPC_FEATURES_COMPLETE_SUMMARY.md
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- What was requested vs designed
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- Feature comparison matrix
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- Architecture overview
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- Configuration examples (3 shown)
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- Implementation phases
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- 5 pages, ~10 minute read
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5. NPC_WAYPOINTS_AND_CROSSROOM_QUICK_REFERENCE.md
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- Quick configuration guide
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- Side-by-side feature comparison
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- Implementation roadmap
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- Code location reference
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- Validation rules
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- Common Q&A
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- 4 pages, ~15 minute read
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FEATURE SPECIFICATIONS (For Implementation)
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6. NPC_PATROL_WAYPOINTS.md ⭐ PHASE 1
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- Complete waypoint patrol specification
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- Three waypoint modes (sequential, random, hybrid)
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- Coordinate system explanation
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- Implementation details with code samples
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- Validation rules
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- Configuration examples (3 shown)
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- Testing checklist
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- 6 pages, ~25 minute read
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USE FOR PHASE 1 IMPLEMENTATION
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7. NPC_CROSS_ROOM_NAVIGATION.md ⭐ PHASE 2
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- Complete multi-room architecture design
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- How cross-room navigation works
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- Implementation approach (5 steps)
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- State management details
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- Door transition detection
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- Room lifecycle coordination
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- Performance considerations
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- Future enhancements
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- 8 pages, ~35 minute read
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USE FOR PHASE 2 IMPLEMENTATION
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ARCHITECTURE & REFERENCE
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8. NPC_FEATURES_VISUAL_ARCHITECTURE.md
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- System diagrams (current, Feature 1, Feature 2)
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- Data flow diagrams
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- State machine visualization
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- Coordinate system explanation
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- Room connection examples
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- Validation trees
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- Integration points
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- Code change summary
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- Timeline estimates
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- Success criteria
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- 7 pages, ~20 minute read
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9. PATROL_CONFIGURATION_GUIDE.md
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- Current random patrol system (already works)
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- How patrol.enabled, speed, changeDirectionInterval, bounds work
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- How patrol works behind the scenes
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- Combining patrol with other behaviors
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- Debugging patrol issues
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- 5 pages, ~15 minute read
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TOTAL DOCUMENTATION PACKAGE
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Files Created: 9 guides
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Total Word Count: ~15,000+ words
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Code Examples: 20+ examples
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Diagrams: 12+ flowcharts/diagrams
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Configuration Examples: 9+ full examples
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Validation Rules: 20+ rules
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Success Criteria: 15+ test items
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Troubleshooting Tips: 10+ solutions
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IMPLEMENTATION PHASES
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PHASE 1: Single-Room Waypoints (2-4 hours)
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- Status: Ready to implement
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- Complexity: Medium
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- Risk: Low
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- Changed Files: js/systems/npc-behavior.js only
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- See: NPC_PATROL_WAYPOINTS.md
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PHASE 2: Multi-Room Routes (4-8 hours)
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- Status: Wait for Phase 1, then ready
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- Complexity: Medium-High
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- Risk: Medium
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- Changed Files: npc-behavior.js, npc-pathfinding.js, npc-sprites.js, rooms.js
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- See: NPC_CROSS_ROOM_NAVIGATION.md
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TOTAL: 6-12 hours for both features
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RECOMMENDED READING ORDER
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For 15 minutes:
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1. QUICK_START_NPC_FEATURES.md (5 min)
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2. README_NPC_FEATURES.md (10 min)
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For 30 minutes:
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1. QUICK_START_NPC_FEATURES.md (5 min)
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2. README_NPC_FEATURES.md (10 min)
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3. NPC_WAYPOINTS_AND_CROSSROOM_QUICK_REFERENCE.md (15 min)
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For Implementation (Phase 1):
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1. NPC_WAYPOINTS_AND_CROSSROOM_QUICK_REFERENCE.md (15 min)
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2. NPC_PATROL_WAYPOINTS.md (25 min)
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3. NPC_FEATURES_VISUAL_ARCHITECTURE.md (20 min - reference)
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4. Start coding!
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For Implementation (Phase 2):
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1. Complete Phase 1 first
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2. NPC_CROSS_ROOM_NAVIGATION.md (35 min)
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3. NPC_FEATURES_VISUAL_ARCHITECTURE.md (20 min - reference)
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4. NPC_WAYPOINTS_AND_CROSSROOM_QUICK_REFERENCE.md (15 min - reference)
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5. Start coding!
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KEY FEATURES
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FEATURE 1: Waypoint Patrol (Single Room)
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- NPCs follow predefined waypoint coordinates (3-8 range)
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- Sequential or random waypoint selection
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- Optional dwell time at each waypoint
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- Validates waypoints are walkable
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- Falls back gracefully to random patrol if invalid
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FEATURE 2: Cross-Room Navigation (Multi-Room)
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- NPCs patrol across multiple connected rooms
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- Automatically transitions between rooms
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- Pre-loads all route rooms
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- Validates room connections
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- Loops infinitely through all rooms
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BACKWARD COMPATIBILITY
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✅ FULLY BACKWARD COMPATIBLE
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- Existing scenarios work unchanged
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- New features are opt-in
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- No breaking changes
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- Random patrol still works
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- Can mix old and new configurations
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================================================================================
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NEXT STEPS
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1. Read QUICK_START_NPC_FEATURES.md (5 min)
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2. Read README_NPC_FEATURES.md (10 min)
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3. Read NPC_FEATURES_COMPLETE_SUMMARY.md (10 min)
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4. Decide implementation priority
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5. Start Phase 1 implementation
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QUESTIONS?
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Configuration Issues:
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→ See NPC_WAYPOINTS_AND_CROSSROOM_QUICK_REFERENCE.md (Configuration section)
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Implementation Questions:
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→ See NPC_PATROL_WAYPOINTS.md (Phase 1) or NPC_CROSS_ROOM_NAVIGATION.md (Phase 2)
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Architecture Questions:
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→ See NPC_FEATURES_VISUAL_ARCHITECTURE.md
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Troubleshooting:
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→ See NPC_WAYPOINTS_AND_CROSSROOM_QUICK_REFERENCE.md (Troubleshooting section)
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Existing System:
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→ See PATROL_CONFIGURATION_GUIDE.md
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DOCUMENTATION COMPLETE ✅
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READY FOR IMPLEMENTATION ✅
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LET'S GO! 🚀
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