Files
BreakEscape/planning_notes/npc/movement/NPC_DOCUMENTATION_FILES.txt
Z. Cliffe Schreuders adc5f3baa4 Add NPC Patrol Features Documentation and Implementation Scripts
- Created comprehensive documentation for two new NPC patrol features: Waypoint Patrol and Cross-Room Navigation.
- Added `QUICK_START_NPC_FEATURES.md` detailing configuration, implementation phases, and testing guidelines.
- Introduced `README_NPC_FEATURES.md` as an index for navigating the documentation package.
- Implemented `update_tileset.py` script to update Tiled map with all objects from the assets directory, ensuring proper GIDs.
- Updated test scenarios for NPC patrol behaviors, including waypoint patrol tests in `test-npc-waypoints.json`.
- Adjusted positions in existing test scenarios for better alignment with new patrol features.
2025-11-10 02:00:27 +00:00

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NPC PATROL FEATURES - COMPLETE DOCUMENTATION PACKAGE
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CREATED: November 10, 2025
STATUS: Complete ✅ Ready for Implementation
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QUICK START FILES (Read These First)
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1. QUICK_START_NPC_FEATURES.md
- Your 2-minute summary of both features
- Configuration examples
- Getting started guide
- Next steps
READ THIS FIRST ⭐
2. README_NPC_FEATURES.md
- Documentation overview
- File reference table
- Quick start paths (15 min, 30 min, implementation)
- FAQ
READ THIS SECOND ⭐
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MAIN DOCUMENTATION (Read In Order)
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3. NPC_FEATURES_DOCUMENTATION_INDEX.md
- Master navigation hub for all docs
- Cross-references between documents
- Implementation roadmap
- Document statistics
4. NPC_FEATURES_COMPLETE_SUMMARY.md
- What was requested vs designed
- Feature comparison matrix
- Architecture overview
- Configuration examples (3 shown)
- Implementation phases
- 5 pages, ~10 minute read
5. NPC_WAYPOINTS_AND_CROSSROOM_QUICK_REFERENCE.md
- Quick configuration guide
- Side-by-side feature comparison
- Implementation roadmap
- Code location reference
- Validation rules
- Common Q&A
- 4 pages, ~15 minute read
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FEATURE SPECIFICATIONS (For Implementation)
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6. NPC_PATROL_WAYPOINTS.md ⭐ PHASE 1
- Complete waypoint patrol specification
- Three waypoint modes (sequential, random, hybrid)
- Coordinate system explanation
- Implementation details with code samples
- Validation rules
- Configuration examples (3 shown)
- Testing checklist
- 6 pages, ~25 minute read
USE FOR PHASE 1 IMPLEMENTATION
7. NPC_CROSS_ROOM_NAVIGATION.md ⭐ PHASE 2
- Complete multi-room architecture design
- How cross-room navigation works
- Implementation approach (5 steps)
- State management details
- Door transition detection
- Room lifecycle coordination
- Performance considerations
- Future enhancements
- 8 pages, ~35 minute read
USE FOR PHASE 2 IMPLEMENTATION
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ARCHITECTURE & REFERENCE
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8. NPC_FEATURES_VISUAL_ARCHITECTURE.md
- System diagrams (current, Feature 1, Feature 2)
- Data flow diagrams
- State machine visualization
- Coordinate system explanation
- Room connection examples
- Validation trees
- Integration points
- Code change summary
- Timeline estimates
- Success criteria
- 7 pages, ~20 minute read
9. PATROL_CONFIGURATION_GUIDE.md
- Current random patrol system (already works)
- How patrol.enabled, speed, changeDirectionInterval, bounds work
- How patrol works behind the scenes
- Combining patrol with other behaviors
- Debugging patrol issues
- 5 pages, ~15 minute read
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TOTAL DOCUMENTATION PACKAGE
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Files Created: 9 guides
Total Word Count: ~15,000+ words
Code Examples: 20+ examples
Diagrams: 12+ flowcharts/diagrams
Configuration Examples: 9+ full examples
Validation Rules: 20+ rules
Success Criteria: 15+ test items
Troubleshooting Tips: 10+ solutions
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IMPLEMENTATION PHASES
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PHASE 1: Single-Room Waypoints (2-4 hours)
- Status: Ready to implement
- Complexity: Medium
- Risk: Low
- Changed Files: js/systems/npc-behavior.js only
- See: NPC_PATROL_WAYPOINTS.md
PHASE 2: Multi-Room Routes (4-8 hours)
- Status: Wait for Phase 1, then ready
- Complexity: Medium-High
- Risk: Medium
- Changed Files: npc-behavior.js, npc-pathfinding.js, npc-sprites.js, rooms.js
- See: NPC_CROSS_ROOM_NAVIGATION.md
TOTAL: 6-12 hours for both features
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RECOMMENDED READING ORDER
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For 15 minutes:
1. QUICK_START_NPC_FEATURES.md (5 min)
2. README_NPC_FEATURES.md (10 min)
For 30 minutes:
1. QUICK_START_NPC_FEATURES.md (5 min)
2. README_NPC_FEATURES.md (10 min)
3. NPC_WAYPOINTS_AND_CROSSROOM_QUICK_REFERENCE.md (15 min)
For Implementation (Phase 1):
1. NPC_WAYPOINTS_AND_CROSSROOM_QUICK_REFERENCE.md (15 min)
2. NPC_PATROL_WAYPOINTS.md (25 min)
3. NPC_FEATURES_VISUAL_ARCHITECTURE.md (20 min - reference)
4. Start coding!
For Implementation (Phase 2):
1. Complete Phase 1 first
2. NPC_CROSS_ROOM_NAVIGATION.md (35 min)
3. NPC_FEATURES_VISUAL_ARCHITECTURE.md (20 min - reference)
4. NPC_WAYPOINTS_AND_CROSSROOM_QUICK_REFERENCE.md (15 min - reference)
5. Start coding!
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KEY FEATURES
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FEATURE 1: Waypoint Patrol (Single Room)
- NPCs follow predefined waypoint coordinates (3-8 range)
- Sequential or random waypoint selection
- Optional dwell time at each waypoint
- Validates waypoints are walkable
- Falls back gracefully to random patrol if invalid
FEATURE 2: Cross-Room Navigation (Multi-Room)
- NPCs patrol across multiple connected rooms
- Automatically transitions between rooms
- Pre-loads all route rooms
- Validates room connections
- Loops infinitely through all rooms
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BACKWARD COMPATIBILITY
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✅ FULLY BACKWARD COMPATIBLE
- Existing scenarios work unchanged
- New features are opt-in
- No breaking changes
- Random patrol still works
- Can mix old and new configurations
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NEXT STEPS
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1. Read QUICK_START_NPC_FEATURES.md (5 min)
2. Read README_NPC_FEATURES.md (10 min)
3. Read NPC_FEATURES_COMPLETE_SUMMARY.md (10 min)
4. Decide implementation priority
5. Start Phase 1 implementation
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QUESTIONS?
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Configuration Issues:
→ See NPC_WAYPOINTS_AND_CROSSROOM_QUICK_REFERENCE.md (Configuration section)
Implementation Questions:
→ See NPC_PATROL_WAYPOINTS.md (Phase 1) or NPC_CROSS_ROOM_NAVIGATION.md (Phase 2)
Architecture Questions:
→ See NPC_FEATURES_VISUAL_ARCHITECTURE.md
Troubleshooting:
→ See NPC_WAYPOINTS_AND_CROSSROOM_QUICK_REFERENCE.md (Troubleshooting section)
Existing System:
→ See PATROL_CONFIGURATION_GUIDE.md
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DOCUMENTATION COMPLETE ✅
READY FOR IMPLEMENTATION ✅
LET'S GO! 🚀
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