- Created SoundManager class for centralized audio management using Phaser's audio system. - Integrated 34 sound assets, including UI interactions, item collection, and lock attempts. - Developed UI sound helpers for seamless attachment to DOM elements. - Updated game.js to preload and initialize sound manager, ensuring global access. - Modified interactions.js, unlock-system.js, and panels.js to incorporate sound feedback. - Provided extensive documentation, including implementation summary and usage examples. - Ensured backward compatibility and optimized performance for audio playback.
8.4 KiB
Break Escape Sound System - Complete Documentation Index
📚 Documentation Files
Quick Start Guides
- SOUND_SYSTEM_QUICK_REFERENCE.md ← Start here!
- One-page quick start
- Common usage examples
- 5-minute integration guide
- File modification summary
Comprehensive Guides
-
docs/SOUND_SYSTEM.md - Complete Technical Documentation
- Full architecture overview
- All 34 sounds catalog
- Detailed usage examples
- Configuration instructions
- Troubleshooting guide
- Future enhancements
-
docs/SOUND_SYSTEM_ARCHITECTURE.md - System Design
- Component diagrams
- Data flow illustrations
- Integration points
- Performance metrics
- Testing checklist
Implementation Reports
-
SOUND_IMPLEMENTATION_SUMMARY.md - What Was Done
- Implementation overview
- Files created/modified
- All sound assets listed
- Testing recommendations
-
SOUND_SYSTEM_COMPLETE_REPORT.md - Final Report
- Executive summary
- Detailed implementation details
- Usage examples
- Success criteria
- Deployment checklist
🎯 Quick Navigation
"I want to..."
...use sounds in my code
→ See: SOUND_SYSTEM_QUICK_REFERENCE.md → "Quick Start" section
...attach sounds to HTML buttons
→ See: docs/SOUND_SYSTEM.md → "Using UI Sound Helpers"
...understand the architecture
→ See: docs/SOUND_SYSTEM_ARCHITECTURE.md
...add a new sound
→ See: docs/SOUND_SYSTEM.md → "Adding New Sounds"
...see all available sounds
→ See: docs/SOUND_SYSTEM.md → "Available Sounds" section
...test if sounds work
→ See: SOUND_SYSTEM_COMPLETE_REPORT.md → "Testing & Validation"
...control volume
→ See: SOUND_SYSTEM_QUICK_REFERENCE.md → "Control Volume" section
...know what was changed
→ See: SOUND_IMPLEMENTATION_SUMMARY.md → "Files Modified/Created"
🔊 Sound System Basics
Global Access
window.soundManager // Available everywhere after game init
Quick Play
import { playUISound } from '../systems/ui-sounds.js';
playUISound('click'); // Random UI click
playUISound('notification'); // Random notification
playUISound('item'); // Random item sound
playUISound('lock'); // Random lock sound
Volume Control
window.soundManager.setMasterVolume(0.7);
window.soundManager.setCategoryVolume('ui', 0.8);
📊 Sound Assets Summary
| Category | Count | Examples |
|---|---|---|
| Lockpicking | 8 | lockpick_click, lockpick_success, etc. |
| Door Sounds | 1 | door_knock |
| Item Interactions | 3 | item_interact_1/2/3 |
| Lock Interactions | 5 | lock_interact_1-4, lock_and_load |
| UI Clicks | 5 | ui_click_1/2/3/4/6 |
| UI Alerts | 2 | ui_alert_1, ui_alert_2 |
| UI Confirm | 1 | ui_confirm |
| UI Notifications | 6 | ui_notification_1-6 |
| UI Reject | 1 | ui_reject |
| Game Sounds | 2 | chair_roll, message_received |
| TOTAL | 34 | All integrated & ready |
📁 Files Created
js/systems/
├── sound-manager.js (283 lines) - Core sound system
└── ui-sounds.js (130 lines) - UI integration helpers
docs/
├── SOUND_SYSTEM.md (400+ lines) - Complete guide
├── SOUND_SYSTEM_QUICK_REFERENCE.md - Quick start
└── SOUND_SYSTEM_ARCHITECTURE.md - Architecture & diagrams
Root/
├── SOUND_IMPLEMENTATION_SUMMARY.md - What was done
└── SOUND_SYSTEM_COMPLETE_REPORT.md - Final report
🔧 Files Modified
| File | Changes | Lines |
|---|---|---|
| js/core/game.js | Import SoundManager, preload, initialize | ~5 new |
| js/systems/interactions.js | Add sound on item collection | ~3 new |
| js/systems/unlock-system.js | Add sound on lock attempt | ~2 new |
| js/ui/panels.js | Add sound on panel open | ~3 new |
Total Changes: ~13 lines added, no lines removed, backward compatible
✅ Implementation Status
- ✅ Sound Manager created and tested
- ✅ All 34 sounds loaded and integrated
- ✅ Item collection sounds working
- ✅ Lock interaction sounds working
- ✅ UI panel sounds working
- ✅ Volume control implemented
- ✅ Sound toggle implemented
- ✅ Documentation complete (4 files)
- ✅ No breaking changes
- ✅ Ready for production
🚀 Getting Started
Step 1: Understand the System
Read: SOUND_SYSTEM_QUICK_REFERENCE.md
Step 2: Learn the API
Read: docs/SOUND_SYSTEM.md → "Usage" section
Step 3: Add Sounds to Your Code
import { playUISound } from '../systems/ui-sounds.js';
playUISound('click'); // That's it!
Step 4: Customize Volumes
window.soundManager.setMasterVolume(0.7);
window.soundManager.setCategoryVolume('ui', 0.8);
💡 Common Tasks
Play Random Sound
window.soundManager.playUIClick(); // Random click
window.soundManager.playUINotification(); // Random notification
window.soundManager.playItemInteract(); // Random item sound
Attach to Button
import { attachUISound } from '../systems/ui-sounds.js';
const button = document.getElementById('my-button');
attachUISound(button, 'click');
Control Master Volume
window.soundManager.setMasterVolume(0.5);
Toggle Sound On/Off
window.soundManager.toggle();
Check If Enabled
if (window.soundManager.isEnabled()) {
// Play sound
}
🔗 Cross-References
For Developers:
- Sound Manager API:
docs/SOUND_SYSTEM.md→ "Usage" - UI Helpers:
js/systems/ui-sounds.js - Integration Points:
docs/SOUND_SYSTEM_ARCHITECTURE.md
For Implementation:
- Game Integration:
js/core/game.jslines 1, 8, 401-402, 614-616 - Item Sounds:
js/systems/interactions.jsline 387, 456, 656 - Lock Sounds:
js/systems/unlock-system.jsline 26 - UI Sounds:
js/ui/panels.jslines 3, 23, 39
For Reference:
- All Sound Files:
assets/sounds/(34 MP3 files) - Quick Reference:
SOUND_SYSTEM_QUICK_REFERENCE.md
📞 Support
I have questions about:
Sound API & Usage
→ docs/SOUND_SYSTEM.md sections "Usage" and "Essential Development Workflows"
System Architecture
→ docs/SOUND_SYSTEM_ARCHITECTURE.md
Specific Implementation
→ SOUND_IMPLEMENTATION_SUMMARY.md
Code Examples
→ SOUND_SYSTEM_QUICK_REFERENCE.md → "Quick Start"
Adding New Sounds
→ docs/SOUND_SYSTEM.md → "Adding New Sounds"
Troubleshooting
→ docs/SOUND_SYSTEM.md → "Troubleshooting" section
🎬 Demo Code
// Basic usage
window.soundManager.play('ui_click_1');
// Random sounds
window.soundManager.playUIClick();
window.soundManager.playUINotification();
// Volume control
window.soundManager.setMasterVolume(0.7);
window.soundManager.setCategoryVolume('ui', 0.8);
// State management
window.soundManager.toggle();
window.soundManager.setEnabled(false);
window.soundManager.isEnabled();
// Stop sounds
window.soundManager.stop('ui_click_1');
window.soundManager.stopAll();
// Attach to DOM
import { attachUISound } from '../systems/ui-sounds.js';
attachUISound(document.getElementById('my-button'), 'click');
// Quick play categories
import { playUISound } from '../systems/ui-sounds.js';
playUISound('click');
playUISound('notification');
playUISound('item');
playUISound('lock');
📋 Documentation Contents
SOUND_SYSTEM_QUICK_REFERENCE.md (This Quick Start)
- Quick start code
- Common tasks
- Sound categories table
- All sounds listed
- Integration checklist
docs/SOUND_SYSTEM.md (Complete Reference)
- Architecture overview
- Sounds catalog (all 34)
- Usage examples (comprehensive)
- Configuration guide
- Integration workflows
- Debugging guide
- Future enhancements
docs/SOUND_SYSTEM_ARCHITECTURE.md (Design Document)
- System component diagram
- Data flow diagrams
- Volume cascade diagram
- Integration points
- Performance metrics
- Testing checklist
SOUND_IMPLEMENTATION_SUMMARY.md (What Was Done)
- Overview of implementation
- Components created
- Files modified
- Sound assets list
- Usage examples
- Testing recommendations
SOUND_SYSTEM_COMPLETE_REPORT.md (Final Report)
- Executive summary
- Detailed implementation
- Files created/modified
- Usage examples
- Performance metrics
- Success criteria
- Deployment checklist
🎮 Production Ready
✅ All systems operational ✅ 34 sounds integrated ✅ Documentation complete ✅ No breaking changes ✅ Ready for gameplay
Start using sounds in your code now!