Files
BreakEscape/planning_notes/sound/SOUND_SYSTEM_INDEX.md
Z. Cliffe Schreuders 2a5eed9963 feat: Implement comprehensive sound management system for Break Escape
- Created SoundManager class for centralized audio management using Phaser's audio system.
- Integrated 34 sound assets, including UI interactions, item collection, and lock attempts.
- Developed UI sound helpers for seamless attachment to DOM elements.
- Updated game.js to preload and initialize sound manager, ensuring global access.
- Modified interactions.js, unlock-system.js, and panels.js to incorporate sound feedback.
- Provided extensive documentation, including implementation summary and usage examples.
- Ensured backward compatibility and optimized performance for audio playback.
2025-11-01 08:58:07 +00:00

8.4 KiB

Break Escape Sound System - Complete Documentation Index

📚 Documentation Files

Quick Start Guides

  1. SOUND_SYSTEM_QUICK_REFERENCE.mdStart here!
    • One-page quick start
    • Common usage examples
    • 5-minute integration guide
    • File modification summary

Comprehensive Guides

  1. docs/SOUND_SYSTEM.md - Complete Technical Documentation

    • Full architecture overview
    • All 34 sounds catalog
    • Detailed usage examples
    • Configuration instructions
    • Troubleshooting guide
    • Future enhancements
  2. docs/SOUND_SYSTEM_ARCHITECTURE.md - System Design

    • Component diagrams
    • Data flow illustrations
    • Integration points
    • Performance metrics
    • Testing checklist

Implementation Reports

  1. SOUND_IMPLEMENTATION_SUMMARY.md - What Was Done

    • Implementation overview
    • Files created/modified
    • All sound assets listed
    • Testing recommendations
  2. SOUND_SYSTEM_COMPLETE_REPORT.md - Final Report

    • Executive summary
    • Detailed implementation details
    • Usage examples
    • Success criteria
    • Deployment checklist

🎯 Quick Navigation

"I want to..."

...use sounds in my code → See: SOUND_SYSTEM_QUICK_REFERENCE.md → "Quick Start" section

...attach sounds to HTML buttons → See: docs/SOUND_SYSTEM.md → "Using UI Sound Helpers"

...understand the architecture → See: docs/SOUND_SYSTEM_ARCHITECTURE.md

...add a new sound → See: docs/SOUND_SYSTEM.md → "Adding New Sounds"

...see all available sounds → See: docs/SOUND_SYSTEM.md → "Available Sounds" section

...test if sounds work → See: SOUND_SYSTEM_COMPLETE_REPORT.md → "Testing & Validation"

...control volume → See: SOUND_SYSTEM_QUICK_REFERENCE.md → "Control Volume" section

...know what was changed → See: SOUND_IMPLEMENTATION_SUMMARY.md → "Files Modified/Created"


🔊 Sound System Basics

Global Access

window.soundManager  // Available everywhere after game init

Quick Play

import { playUISound } from '../systems/ui-sounds.js';

playUISound('click');         // Random UI click
playUISound('notification');  // Random notification
playUISound('item');          // Random item sound
playUISound('lock');          // Random lock sound

Volume Control

window.soundManager.setMasterVolume(0.7);
window.soundManager.setCategoryVolume('ui', 0.8);

📊 Sound Assets Summary

Category Count Examples
Lockpicking 8 lockpick_click, lockpick_success, etc.
Door Sounds 1 door_knock
Item Interactions 3 item_interact_1/2/3
Lock Interactions 5 lock_interact_1-4, lock_and_load
UI Clicks 5 ui_click_1/2/3/4/6
UI Alerts 2 ui_alert_1, ui_alert_2
UI Confirm 1 ui_confirm
UI Notifications 6 ui_notification_1-6
UI Reject 1 ui_reject
Game Sounds 2 chair_roll, message_received
TOTAL 34 All integrated & ready

📁 Files Created

js/systems/
├── sound-manager.js          (283 lines) - Core sound system
└── ui-sounds.js              (130 lines) - UI integration helpers

docs/
├── SOUND_SYSTEM.md           (400+ lines) - Complete guide
├── SOUND_SYSTEM_QUICK_REFERENCE.md - Quick start
└── SOUND_SYSTEM_ARCHITECTURE.md - Architecture & diagrams

Root/
├── SOUND_IMPLEMENTATION_SUMMARY.md - What was done
└── SOUND_SYSTEM_COMPLETE_REPORT.md - Final report

🔧 Files Modified

File Changes Lines
js/core/game.js Import SoundManager, preload, initialize ~5 new
js/systems/interactions.js Add sound on item collection ~3 new
js/systems/unlock-system.js Add sound on lock attempt ~2 new
js/ui/panels.js Add sound on panel open ~3 new

Total Changes: ~13 lines added, no lines removed, backward compatible


Implementation Status

  • Sound Manager created and tested
  • All 34 sounds loaded and integrated
  • Item collection sounds working
  • Lock interaction sounds working
  • UI panel sounds working
  • Volume control implemented
  • Sound toggle implemented
  • Documentation complete (4 files)
  • No breaking changes
  • Ready for production

🚀 Getting Started

Step 1: Understand the System

Read: SOUND_SYSTEM_QUICK_REFERENCE.md

Step 2: Learn the API

Read: docs/SOUND_SYSTEM.md → "Usage" section

Step 3: Add Sounds to Your Code

import { playUISound } from '../systems/ui-sounds.js';
playUISound('click');  // That's it!

Step 4: Customize Volumes

window.soundManager.setMasterVolume(0.7);
window.soundManager.setCategoryVolume('ui', 0.8);

💡 Common Tasks

Play Random Sound

window.soundManager.playUIClick();  // Random click
window.soundManager.playUINotification();  // Random notification
window.soundManager.playItemInteract();  // Random item sound

Attach to Button

import { attachUISound } from '../systems/ui-sounds.js';
const button = document.getElementById('my-button');
attachUISound(button, 'click');

Control Master Volume

window.soundManager.setMasterVolume(0.5);

Toggle Sound On/Off

window.soundManager.toggle();

Check If Enabled

if (window.soundManager.isEnabled()) {
    // Play sound
}

🔗 Cross-References

For Developers:

  • Sound Manager API: docs/SOUND_SYSTEM.md → "Usage"
  • UI Helpers: js/systems/ui-sounds.js
  • Integration Points: docs/SOUND_SYSTEM_ARCHITECTURE.md

For Implementation:

  • Game Integration: js/core/game.js lines 1, 8, 401-402, 614-616
  • Item Sounds: js/systems/interactions.js line 387, 456, 656
  • Lock Sounds: js/systems/unlock-system.js line 26
  • UI Sounds: js/ui/panels.js lines 3, 23, 39

For Reference:

  • All Sound Files: assets/sounds/ (34 MP3 files)
  • Quick Reference: SOUND_SYSTEM_QUICK_REFERENCE.md

📞 Support

I have questions about:

Sound API & Usagedocs/SOUND_SYSTEM.md sections "Usage" and "Essential Development Workflows"

System Architecturedocs/SOUND_SYSTEM_ARCHITECTURE.md

Specific ImplementationSOUND_IMPLEMENTATION_SUMMARY.md

Code ExamplesSOUND_SYSTEM_QUICK_REFERENCE.md → "Quick Start"

Adding New Soundsdocs/SOUND_SYSTEM.md → "Adding New Sounds"

Troubleshootingdocs/SOUND_SYSTEM.md → "Troubleshooting" section


🎬 Demo Code

// Basic usage
window.soundManager.play('ui_click_1');

// Random sounds
window.soundManager.playUIClick();
window.soundManager.playUINotification();

// Volume control
window.soundManager.setMasterVolume(0.7);
window.soundManager.setCategoryVolume('ui', 0.8);

// State management
window.soundManager.toggle();
window.soundManager.setEnabled(false);
window.soundManager.isEnabled();

// Stop sounds
window.soundManager.stop('ui_click_1');
window.soundManager.stopAll();

// Attach to DOM
import { attachUISound } from '../systems/ui-sounds.js';
attachUISound(document.getElementById('my-button'), 'click');

// Quick play categories
import { playUISound } from '../systems/ui-sounds.js';
playUISound('click');
playUISound('notification');
playUISound('item');
playUISound('lock');

📋 Documentation Contents

SOUND_SYSTEM_QUICK_REFERENCE.md (This Quick Start)

  • Quick start code
  • Common tasks
  • Sound categories table
  • All sounds listed
  • Integration checklist

docs/SOUND_SYSTEM.md (Complete Reference)

  • Architecture overview
  • Sounds catalog (all 34)
  • Usage examples (comprehensive)
  • Configuration guide
  • Integration workflows
  • Debugging guide
  • Future enhancements

docs/SOUND_SYSTEM_ARCHITECTURE.md (Design Document)

  • System component diagram
  • Data flow diagrams
  • Volume cascade diagram
  • Integration points
  • Performance metrics
  • Testing checklist

SOUND_IMPLEMENTATION_SUMMARY.md (What Was Done)

  • Overview of implementation
  • Components created
  • Files modified
  • Sound assets list
  • Usage examples
  • Testing recommendations

SOUND_SYSTEM_COMPLETE_REPORT.md (Final Report)

  • Executive summary
  • Detailed implementation
  • Files created/modified
  • Usage examples
  • Performance metrics
  • Success criteria
  • Deployment checklist

🎮 Production Ready

All systems operational 34 sounds integrated Documentation complete No breaking changes Ready for gameplay

Start using sounds in your code now!