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cybersecurity
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BreakEscape
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0ded5cae05778e20e885437a0d1cef0e8d8178ea
BreakEscape
/
assets
History
Z. Cliffe Schreuders
2e23d50aec
Refactor scenarios: Remove deprecated XML files and update JSON scenarios with starting inventory items. Adjust room creation logic to prevent sprite creation for starting inventory items. Update scenario select paths for consistency.
2025-10-25 23:28:25 +01:00
..
characters
Add new assets and update room definitions: Introduce a comprehensive list of available object assets in
available_objects.txt
. Add multiple new object images and room JSON/TMJ files for
room_ceo2
,
room_closet2
,
room_office2
, and
room_servers2
. Update existing room files to enhance gameplay experience and ensure proper asset integration. Implement scripts for managing corrupted GID references and external tileset removal to maintain map integrity.
2025-10-10 00:18:04 +01:00
cyberchef
Added a laptop-style popup interface for CyberChef cryptographic workstation:
2024-12-19 18:40:48 +00:00
icons
Refactor Lockpicking Minigame: Update button functionality for mode switching between key and lockpicking modes. Introduce new icons for keyway, password, and pin in the inventory. Enhance interaction logic for locked objects and doors, including visual indicators. Clean up CSS styles for improved layout and user experience. Remove unused assets and streamline code for better performance.
2025-10-22 00:10:26 +01:00
mini-games
Update Minigame Framework: Replace references to 'minigames.css' with 'minigames-framework.css' across multiple HTML files for improved organization. Add new Google Font 'Pixelify Sans' to enhance typography in the game. Introduce new icon assets for better visual representation in various minigames, including search, disk, backpack, and clipboard icons. Update CSS styles for various minigames to enhance visual consistency and user experience.
2025-10-21 10:58:56 +01:00
objects
Refactor Lockpicking Minigame: Update button functionality for mode switching between key and lockpicking modes. Introduce new icons for keyway, password, and pin in the inventory. Enhance interaction logic for locked objects and doors, including visual indicators. Clean up CSS styles for improved layout and user experience. Remove unused assets and streamline code for better performance.
2025-10-22 00:10:26 +01:00
objects.old
Add new assets and scripts for object management: Introduce a new tileset JSON file and an update script to ensure all objects are included. Add multiple object images and update HTML for improved asset integration. Remove outdated assets and enhance room definitions for better gameplay experience.
2025-10-07 12:31:07 +01:00
rooms
Enhance office room layout and interactions
2025-10-24 09:59:11 +01:00
sounds
Re synced with main
2025-03-08 13:19:58 +00:00
tables
Add new assets and update room definitions: Introduce a comprehensive list of available object assets in
available_objects.txt
. Add multiple new object images and room JSON/TMJ files for
room_ceo2
,
room_closet2
,
room_office2
, and
room_servers2
. Update existing room files to enhance gameplay experience and ensure proper asset integration. Implement scripts for managing corrupted GID references and external tileset removal to maintain map integrity.
2025-10-10 00:18:04 +01:00
tiles
Add new assets and scripts for object management: Introduce a new tileset JSON file and an update script to ensure all objects are included. Add multiple object images and update HTML for improved asset integration. Remove outdated assets and enhance room definitions for better gameplay experience.
2025-10-07 12:31:07 +01:00
objects_tileset.json
Add new assets and scripts for object management: Introduce a new tileset JSON file and an update script to ensure all objects are included. Add multiple object images and update HTML for improved asset integration. Remove outdated assets and enhance room definitions for better gameplay experience.
2025-10-07 12:31:07 +01:00