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- Added a new security guard NPC with conversation flow for lockpicking attempts. - Integrated influence system to determine NPC reactions based on player choices. - Created a new JSON scenario for the security guard's behavior and interactions. - Refactored lockpicking system to allow NPC interruptions during attempts. - Developed a test scenario to visualize NPC patrol and line-of-sight detection. - Added a debug panel for testing line-of-sight visualization in the game.