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Updated migration plans to reflect significant codebase evolution: NEW SYSTEMS DOCUMENTED: - NPC system (fully implemented with NPCManager, conversation state, events) - Event system (80+ events across codebase) - Global game state management (window.gameState.globalVariables) - Multiple scenarios (24 total, up from 1 originally planned) KEY UPDATES: - UPDATED_MIGRATION_STATUS.md: Comprehensive status of what's changed - What's implemented vs what still needs server-side integration - Updated timeline: 22 weeks (was 18 weeks) - New database schema requirements - Updated risk assessment - CLIENT_SERVER_SEPARATION_PLAN.md: Added 3 new systems - System 5: NPC System (hybrid approach confirmed) - System 6: Event System (selective logging) - System 7: Global Game State (server as source of truth) - Updated migration checklist: 9 phases (was 7) - Updated timeline: 18-22 weeks - README_UPDATED.md: New master index document - Quick start guide - Document index - What's changed summary - Timeline breakdown - Architecture decisions - Success metrics MIGRATION APPROACH: - Hybrid NPC approach: Scripts client-side, validation server-side - Selective event logging: Critical events only - State sync: Server as source of truth, client cache for performance - Incremental rollout with dual-mode support TIMELINE: 22 weeks (~5.5 months) - Added 4 weeks for NPC, Event, State integration - Original: 18 weeks → Updated: 22 weeks (+22%) All plans are complete, self-contained, actionable, and feature-focused. Ready for team review and implementation.