mirror of
https://github.com/cliffe/BreakEscape.git
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- Updated the game to support new character sprite atlases for both male and female characters, allowing for a wider variety of NPC designs. - Improved player sprite initialization to dynamically select between atlas-based and legacy sprites, enhancing flexibility in character representation. - Refined collision box settings based on sprite type, ensuring accurate physics interactions for both atlas (80x80) and legacy (64x64) sprites. - Enhanced NPC behavior to utilize atlas animations, allowing for more fluid and diverse animations based on available frames. Files modified: - game.js: Added new character atlases and updated sprite loading logic. - player.js: Improved player sprite handling and collision box adjustments. - npc-behavior.js: Updated animation handling for NPCs to support atlas-based animations. - npc-sprites.js: Enhanced NPC sprite creation to accommodate atlas detection and initial frame selection. - scenario.json.erb: Updated player and NPC configurations to utilize new sprite sheets and animation settings. - m01_npc_sarah.ink: Revised dialogue options to include new interactions related to NPCs.
180 lines
5.6 KiB
Plaintext
180 lines
5.6 KiB
Plaintext
// ================================================
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// Mission 1: First Contact - Sarah Martinez (Receptionist)
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// Entry point NPC - provides badge and main office key
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// ================================================
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VAR influence = 0
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VAR met_sarah = false
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VAR has_badge = false
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VAR has_office_key = false
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VAR asked_about_derek = false
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VAR asked_about_office = false
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VAR asked_about_kevin = false
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VAR asked_about_manager = false
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// ================================================
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// START: FIRST MEETING
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// ================================================
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=== start ===
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{not met_sarah:
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~ met_sarah = true
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~ influence += 2
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Sarah: Hi! You must be the IT contractor. I'm Sarah, the receptionist.
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Sarah: Let me get you checked in for the security audit.
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-> first_checkin
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}
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{met_sarah:
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Sarah: Hey, need anything else?
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-> hub
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}
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// ================================================
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// FIRST CHECK-IN
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// ================================================
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=== first_checkin ===
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+ [Thanks. I'm here to audit your network security]
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~ influence += 1
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Sarah: Oh good! Kevin mentioned you'd be coming. He's been asking for a security review for months.
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-> receive_items
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+ [Just point me to IT and I'll get started]
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Sarah: Sure thing. Let me get you set up first.
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-> receive_items
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// ================================================
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// RECEIVE BADGE AND KEY
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// ================================================
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=== receive_items ===
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~ has_badge = true
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~ has_office_key = true
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#give_item:id_badge
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#give_item:key
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#complete_task:check_in_reception
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Sarah: Here's your visitor badge and a key for the main office area.
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Sarah: The office door is usually locked during audits—confidentiality protocols, you know.
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Sarah: Kevin should be in the IT room. It's through the main office, on the east side.
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-> hub
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// ================================================
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// CONVERSATION HUB
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// ================================================
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=== hub ===
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+ [Where exactly is the IT room?]
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-> ask_it_location
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+ {not asked_about_kevin} [Tell me about Kevin]
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-> ask_kevin
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+ {not asked_about_office} [What's the office layout like?]
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-> ask_office_layout
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+ {not asked_about_derek and influence >= 3} [Anyone else I should know about?]
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-> ask_about_staff
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+ {not asked_about_manager} [I noticed the manager's office is vacant?]
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-> ask_about_manager
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+ [Thanks, I'll get started]
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#exit_conversation
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Sarah: Good luck with the audit! Let me know if you need anything.
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-> hub
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// ================================================
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// ASK ABOUT IT LOCATION
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// ================================================
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=== ask_it_location ===
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Sarah: Go through the main office, then look for the door marked "IT" on the east wall.
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Sarah: The IT room has a keypad lock. Kevin's the one who knows the code.
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Sarah: Actually, I think there's a maintenance checklist somewhere in the main office with the codes. Kevin keeps forgetting them.
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-> hub
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// ================================================
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// ASK ABOUT KEVIN
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// ================================================
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=== ask_kevin ===
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~ asked_about_kevin = true
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~ influence += 1
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Sarah: Kevin's our IT manager. Really nice guy, kind of overworked.
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Sarah: He's been worried about security lately. Says someone's been accessing servers without authorization.
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+ [Who would do that?]
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Sarah: I don't know. He mentioned it to management but nothing happened.
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Sarah: He seems stressed about it. Maybe you can help him figure it out.
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-> hub
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+ [I'll talk to him]
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-> hub
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// ================================================
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// ASK ABOUT OFFICE LAYOUT
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// ================================================
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=== ask_office_layout ===
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~ asked_about_office = true
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~ influence += 1
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Sarah: Main office is through that door—open plan with desks for the team.
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Sarah: Around the edges you've got:
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Sarah: • IT room on the east (where Kevin hangs out)
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Sarah: • Conference room also on the east
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Sarah: • Storage closet and break room on the west
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Sarah: • Private offices on the north—Derek, Maya, and the vacant manager's office
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+ [Lots of private offices]
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Sarah: Yeah, the senior staff each have their own space. Derek especially values his privacy.
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-> hub
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+ [Got it, thanks]
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-> hub
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// ================================================
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// ASK ABOUT STAFF
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// ================================================
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=== ask_about_staff ===
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~ asked_about_derek = true
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~ influence += 1
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Sarah: Well, there's Derek Lawson—Senior Marketing Manager. He's... intense.
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Sarah: Works late a lot. Like, really late. Sometimes I see his access logs from after midnight.
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+ [That seems unusual]
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~ influence += 1
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Sarah: Yeah. He says it's for client calls in different time zones, but...
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Sarah: I don't know. Something about him makes me uncomfortable.
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-> hub
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+ [Some people are just dedicated]
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Sarah: Maybe. Anyway, Maya Chen is nice. Content analyst. She's been here about a year.
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-> hub
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// ================================================
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// ASK ABOUT MANAGER
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// ================================================
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=== ask_about_manager ===
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~ asked_about_manager = true
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~ influence += 1
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Sarah: Oh, that was Patricia's office. She was our department manager.
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Sarah: She got fired about a month ago. Really sudden. "Performance issues" they said.
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+ [That sounds suspicious]
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~ influence += 2
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Sarah: Between us? Patricia was asking questions about Derek's projects.
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Sarah: Next thing you know, HR calls her in and she's gone.
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Sarah: Her briefcase is still in there. They escorted her out so fast she couldn't take everything.
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-> hub
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+ [These things happen]
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Sarah: I guess. Her office has been empty since. It's kind of creepy.
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-> hub
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