mirror of
https://github.com/cliffe/BreakEscape.git
synced 2026-02-20 13:50:46 +00:00
feat(css): Enhance minigame styles with max-width and margin for better layout
refactor(js): Remove unused asset loading in preload function feat(js): Implement optimal scale calculation for pixel-perfect rendering in person chat portraits
This commit is contained in:
@@ -6,6 +6,9 @@
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height: 100%;
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padding: 20px;
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gap: 20px;
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max-width: 600px;
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margin: 20px auto;
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}
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/* Desktop Mode Styles */
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@@ -1,286 +0,0 @@
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/* Lockpick Set Minigame Styles */
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.lockpick-set-minigame-container {
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/* Compact interface similar to other minigames */
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position: fixed !important;
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top: 5vh !important;
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right: 2vw !important;
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width: 350px !important;
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height: auto !important;
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max-height: 60vh !important;
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background: linear-gradient(135deg, #1a2e1a 0%, #163e16 50%, #0f600f 100%) !important;
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box-shadow: 0 0 20px rgba(76, 175, 80, 0.3), inset 0 0 10px rgba(76, 175, 80, 0.1) !important;
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border: 4px solid #4caf50 !important;
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clip-path: polygon(
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0px calc(100% - 10px),
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2px calc(100% - 10px),
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2px calc(100% - 6px),
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4px calc(100% - 6px),
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4px calc(100% - 4px),
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6px calc(100% - 4px),
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6px calc(100% - 2px),
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10px calc(100% - 2px),
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10px 100%,
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calc(100% - 10px) 100%,
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calc(100% - 10px) calc(100% - 2px),
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calc(100% - 6px) calc(100% - 2px),
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calc(100% - 6px) calc(100% - 4px),
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calc(100% - 4px) calc(100% - 4px),
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calc(100% - 4px) calc(100% - 6px),
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calc(100% - 2px) calc(100% - 6px),
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calc(100% - 2px) calc(100% - 10px),
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100% calc(100% - 10px),
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100% 10px,
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calc(100% - 2px) 10px,
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calc(100% - 2px) 6px,
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calc(100% - 4px) 6px,
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calc(100% - 4px) 4px,
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calc(100% - 6px) 4px,
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calc(100% - 6px) 2px,
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calc(100% - 10px) 2px,
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calc(100% - 10px) 0px,
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10px 0px,
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10px 2px,
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6px 2px,
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6px 4px,
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4px 4px,
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4px 6px,
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2px 6px,
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2px 10px,
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0px 10px
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) !important;
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color: #e0e0e0 !important;
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overflow: hidden !important;
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transition: all 0.3s ease !important;
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}
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.lockpick-set-minigame-container.expanded {
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width: 450px !important;
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max-height: 70vh !important;
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}
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.lockpick-set-minigame-game-container {
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width: 100% !important;
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height: 100% !important;
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max-width: none !important;
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background: transparent !important;
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border-radius: 0 !important;
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box-shadow: none !important;
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position: relative !important;
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overflow: visible !important;
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display: flex !important;
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flex-direction: column !important;
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padding: 15px !important;
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box-sizing: border-box !important;
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}
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/* Lockpick Header */
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.lockpick-set-header {
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display: flex;
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justify-content: space-between;
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align-items: center;
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margin-bottom: 10px;
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padding: 10px;
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background: rgba(76, 175, 80, 0.1);
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border: 1px solid #4caf50;
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/* border-radius: 6px; */
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box-shadow: 0 0 10px rgba(76, 175, 80, 0.2);
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}
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.lockpick-set-title {
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display: flex;
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align-items: center;
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gap: 8px;
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font-size: 18px;
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font-weight: bold;
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color: #4caf50;
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text-shadow: 0 0 5px rgba(76, 175, 80, 0.5);
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}
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.lockpick-icon {
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height: 24px;
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filter: drop-shadow(0 0 3px rgba(76, 175, 80, 0.5));
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image-rendering: pixelated;
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}
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.lockpick-set-status {
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display: flex;
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align-items: center;
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gap: 6px;
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font-size: 18px;
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color: #4caf50;
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}
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.lockpick-indicator {
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width: 8px;
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height: 8px;
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border-radius: 50%;
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background: #4caf50;
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box-shadow: 0 0 6px rgba(76, 175, 80, 0.8);
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animation: pulse 2s infinite;
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}
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.lockpick-indicator.active {
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background: #4caf50;
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}
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.lockpick-indicator.inactive {
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background: #f44336;
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animation: none;
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}
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@keyframes pulse {
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0% { opacity: 1; transform: scale(1); }
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50% { opacity: 0.5; transform: scale(1.2); }
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100% { opacity: 1; transform: scale(1); }
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}
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/* Expand/Collapse Toggle */
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.lockpick-expand-toggle {
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position: absolute;
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top: 10px;
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left: 10px;
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width: 24px;
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height: 24px;
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background: rgba(76, 175, 80, 0.2);
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border: 1px solid #4caf50;
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/* border-radius: 4px; */
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cursor: pointer;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 18px;
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color: #4caf50;
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transition: all 0.3s ease;
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z-index: 10;
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}
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.lockpick-expand-toggle:hover {
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background: rgba(76, 175, 80, 0.3);
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box-shadow: 0 0 8px rgba(76, 175, 80, 0.4);
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}
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.lockpick-expand-toggle.expanded {
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transform: rotate(180deg);
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}
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/* Search Room Button */
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.lockpick-search-room-container {
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margin-bottom: 15px;
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display: flex;
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justify-content: center;
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padding: 10px;
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background: rgba(76, 175, 80, 0.1);
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/* border-radius: 6px; */
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box-shadow: 0 0 10px rgba(76, 175, 80, 0.2);
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}
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/* Action Buttons */
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.lockpick-action-btn {
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display: flex;
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align-items: center;
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gap: 6px;
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padding: 8px 12px;
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background: rgba(76, 175, 80, 0.2);
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border: 1px solid #4caf50;
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/* border-radius: 6px; */
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color: #4caf50;
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font-size: 18px;
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cursor: pointer;
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transition: all 0.3s ease;
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user-select: none;
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}
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.lockpick-action-btn:hover {
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background: rgba(76, 175, 80, 0.3);
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box-shadow: 0 0 10px rgba(76, 175, 80, 0.4);
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transform: translateY(-1px);
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}
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.lockpick-action-btn.active {
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background: rgba(255, 193, 7, 0.3);
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border-color: #ffc107;
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color: #ffc107;
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box-shadow: 0 0 15px rgba(255, 193, 7, 0.4);
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}
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.lockpick-action-btn .btn-icon {
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font-size: 18px;
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}
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.lockpick-action-btn .btn-text {
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font-weight: bold;
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}
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/* Instructions */
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.lockpick-set-instructions {
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margin-top: 10px;
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padding: 10px;
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background: rgba(0, 0, 0, 0.2);
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border: 1px solid #444;
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/* border-radius: 6px; */
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font-size: 18px;
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line-height: 1.4;
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color: #ccc;
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transition: all 0.3s ease;
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}
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.lockpick-set-minigame-container:not(.expanded) .lockpick-set-instructions {
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display: none;
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}
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.instruction-text {
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color: #aaa;
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}
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.instruction-text strong {
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color: #4caf50;
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}
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/* Responsive Design */
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@media (max-width: 768px) {
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.lockpick-set-minigame-container {
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top: 2vh !important;
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right: 2vw !important;
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left: 2vw !important;
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width: 96vw !important;
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max-width: 400px !important;
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}
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.lockpick-set-minigame-container.expanded {
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width: 96vw !important;
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max-width: 500px !important;
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}
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.lockpick-set-title {
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font-size: 18px;
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}
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.lockpick-action-btn {
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justify-content: center;
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padding: 6px 10px;
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font-size: 18px;
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}
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.lockpick-expand-toggle {
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width: 20px;
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height: 20px;
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font-size: 10px;
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}
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}
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/* Animation for new highlights */
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@keyframes lockpickAppear {
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0% {
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opacity: 0;
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transform: translateX(-20px);
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}
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100% {
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opacity: 1;
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transform: translateX(0);
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}
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}
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.lockpick-indicator.new-highlight {
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animation: lockpickAppear 0.5s ease-out;
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}
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@@ -88,12 +88,11 @@
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/* Phaser game container styling - prevent margin/padding shifts */
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#phaser-game-container {
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margin: 0 !important;
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padding: 0 !important;
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max-width: 600px;
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margin: 20px auto;
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}
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#phaser-game-container canvas {
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margin: 0 !important;
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padding: 0 !important;
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display: block;
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}
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@@ -2,10 +2,10 @@
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.minigame-container {
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position: fixed;
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top: 2vh;
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left: 2vw;
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width: 96vw;
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height: 96vh;
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/* top: 2vh; */
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/* left: 2vw; */
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width: 100vw;
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height: 100vh;
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background: rgba(0, 0, 0, 0.95);
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z-index: 2000;
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display: flex;
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@@ -46,7 +46,7 @@
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.minigame-game-container {
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width: 100%;
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height: 100%;
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max-width: 600px;
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/* max-width: 600px; */
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margin: 20px auto;
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background: #1a1a1a;
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box-shadow: 0 0 15px rgba(0, 0, 0, 0.5) inset;
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@@ -5,9 +5,10 @@
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flex-direction: column;
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height: 100%;
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padding: 20px;
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gap: 15px;
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background: #1a1a1a;
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position: relative;
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max-width: 600px;
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margin: 20px auto;
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}
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.password-image-section {
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@@ -14,6 +14,9 @@
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align-items: center;
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justify-content: center;
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gap: 20px;
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max-width: 600px;
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margin: 20px auto;
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}
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.pin-minigame-interface {
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@@ -331,7 +331,6 @@ export function preload() {
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this.load.image('pc10', 'assets/objects/pc10.png');
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this.load.image('pc11', 'assets/objects/pc11.png');
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this.load.image('pc12', 'assets/objects/pc12.png');
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this.load.image('pc13', 'assets/objects/pc13.png');
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// Laptops
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@@ -420,11 +420,7 @@ export class LockpickingMinigamePhaser extends MinigameScene {
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width: 600,
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height: 400,
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backgroundColor: '#1a1a1a',
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scene: LockpickingScene,
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scale: {
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mode: Phaser.Scale.FIT,
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autoCenter: Phaser.Scale.CENTER_BOTH
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}
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scene: LockpickingScene
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};
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// Adjust canvas size for mobile to crop empty space
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@@ -92,14 +92,60 @@ export default class PersonChatPortraits {
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}
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/**
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* Update canvas size to match available screen space
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* Calculate optimal integer scale factor for current browser window
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* Matches base resolution (640x480) with pixel-perfect scaling
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* @returns {number} Optimal integer scale factor
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*/
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calculateOptimalScale() {
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const baseWidth = 640;
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const baseHeight = 480;
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// Calculate scale factors for both dimensions
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const scaleX = window.innerWidth / baseWidth;
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const scaleY = window.innerHeight / baseHeight;
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// Use the smaller scale to maintain aspect ratio
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const maxScale = Math.min(scaleX, scaleY);
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// Find the best integer scale factor (prefer 2x or higher for pixel art)
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let bestScale = 2; // Minimum for good pixel art
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// Check integer scales from 2x up to the maximum that fits
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for (let scale = 2; scale <= Math.floor(maxScale); scale++) {
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const scaledWidth = baseWidth * scale;
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const scaledHeight = baseHeight * scale;
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// If this scale fits within the container, use it
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if (scaledWidth <= window.innerWidth && scaledHeight <= window.innerHeight) {
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bestScale = scale;
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} else {
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break; // Stop at the largest scale that fits
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}
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}
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return bestScale;
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}
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/**
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* Update canvas size to match available screen space with pixel-perfect scaling
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*/
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updateCanvasSize() {
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if (!this.canvas) return;
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// Use full viewport size
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this.canvas.width = window.innerWidth;
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this.canvas.height = window.innerHeight;
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// Calculate optimal scale for pixel-perfect rendering
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const optimalScale = this.calculateOptimalScale();
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const baseWidth = 640;
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const baseHeight = 480;
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// Set canvas internal resolution based on optimal scale
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this.canvas.width = baseWidth * optimalScale;
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this.canvas.height = baseHeight * optimalScale;
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// Apply CSS scale to maintain proper viewport size
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this.canvas.style.width = '100%';
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this.canvas.style.height = '100%';
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console.log(`🎨 Canvas scaled to ${optimalScale}x (${this.canvas.width}x${this.canvas.height}px)`);
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}
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/**
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Reference in New Issue
Block a user