Add Mission 5 master completion summary

Complete overview of all 9 development stages for Mission 5 'Insider Trading'

- Stage-by-stage completion summary
- 5 ending paths fully documented
- Educational value & CyBOK alignment
- Campaign integration details
- Implementation checklist for next phase
- 3,000+ lines total documentation

Status:  PLANNING COMPLETE - Ready for implementation
This commit is contained in:
Z. Cliffe Schreuders
2026-01-14 09:46:33 +00:00
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# Mission 5: "Insider Trading" - Complete Development Summary
**Mission ID:** m05_insider_trading
**Development Status:** ✅ PLANNING COMPLETE (Stages 0-9)
**Ready For:** Implementation → Playtesting → Campaign Integration
**Completed:** 2026-01-03
---
## Development Overview
### Total Content Created
- **2,298 lines** of Ink dialogue across 9 scripts
- **494 lines** of scenario structure (scenario.json.erb)
- **1,000+ lines** of validation and planning documentation
- **11 rooms** with progressive unlocking
- **6 NPCs** with full dialogue trees
- **25 global variables** for state tracking
- **5 ending paths** with campaign consequences
### Development Time
- **Stage 0-6:** Previous session (planning, narrative, objectives, room design, LORE)
- **Stage 7-9:** Current session (Ink scripting, validation, scenario assembly)
- **Total Stages:** 9 complete
---
## Mission Summary
### Premise
ENTROPY's Insider Threat Initiative has recruited David Torres, a cryptography lead at Quantum Dynamics Corporation, to exfiltrate classified quantum cryptography research. Torres was targeted due to medical debt ($380K for wife Elena's cancer treatment) and radicalized over 3 months. The exfiltration will compromise 12-40 intelligence officers.
**Player Mission:** Infiltrate as SAFETYNET security consultant. Identify the insider, gather evidence, and stop Operation Schrödinger before the final upload.
### Key Innovation: Hybrid Architecture
- **VM Component:** Exploit Bludit CMS CVE-2019-16113 for digital evidence (4 flags)
- **Physical Component:** Interview NPCs, gather documents, correlate evidence
- **Integration:** Both required to identify insider (evidence_level >= 4)
### Moral Complexity
- **ENTROPY:** Clearly evil radicals, calculate casualties, view Torres as expendable
- **Torres:** Both victim (medical debt exploitation, early radicalization) and perpetrator (knows deaths, rationalized)
- **Player Choice:** 5 endings with meaningful campaign consequences
---
## Stage Completion Summary
### Stage 0: Mission Initialization ✅
**Output:** Technical challenges, ENTROPY cell, narrative framing
**Key Decisions:**
- ENTROPY Cell: Insider Threat Initiative (systematic recruitment)
- Technical Challenge: Bludit CMS CVE-2019-16113 exploitation
- VM Integration: 4 flags unlock intelligence progression
- Moral Framework: Evil radicals + salvageable recruit
**Files:** `stage_0/mission_initialization.md`
---
### Stage 1: Story Arc & Narrative Structure ✅
**Output:** Three-act structure, character profiles, scene blocking
**Act 1:** Arrival & Investigation Setup
- Meet Patricia Morgan (CSO), establish cover
- Interview employees (Kevin Park IT, Dr. Chen scientist, Lisa Park marketing)
- Clone employee badge, gather initial evidence
**Act 2:** Evidence Gathering & Correlation
- VM exploitation (4 flags: reconnaissance → file access → privilege escalation → intel extraction)
- Physical evidence (medical bills, journal, briefcase communications)
- Correlate digital + physical to identify Torres (evidence_level >= 4)
**Act 3:** Confrontation & Resolution
- 5 ending choices with campaign impact
- Closing debrief reflects all player decisions
**Files:** `stage_1/story_arc.md`
---
### Stage 2: Character Development ✅
**Output:** Full character profiles for 6 NPCs
**Key Characters:**
1. **Patricia Morgan** - CSO, mission handler, security access provider
2. **Kevin Park** - IT admin, badge cloning target, gives lockpick
3. **Dr. Sarah Chen** - Chief Scientist, research badge, emotional Torres response
4. **Lisa Park** - Marketing coordinator (optional), humanizes Torres
5. **David Torres** - Primary antagonist, radicalized insider, 5-ending confrontation
6. **Agent 0x99** - SAFETYNET handler, phone support with event triggers
**Character Innovation:** Torres designed as "new recruit" (3 months) showing cognitive dissonance, making "turn" ending plausible
**Files:** `stage_2/character_profiles.md`
---
### Stage 3: Moral Choices & Player Agency ✅
**Output:** Moral choice architecture, ENTROPY ideology framing
**Critical Design Principle:** ENTROPY as Clear Evil
- Accelerationist ideology (collapse society to rebuild)
- Cult-like devotion to The Architect
- Calculate and approve 12-40 casualties as "necessary chaos"
- Recruit vulnerable people, radicalize with extremist philosophy
**Torres' Radicalization Status:**
- **New Recruit:** 3 months into program (not fully committed)
- **Aware:** Knows data goes to foreign governments, knows casualty projections
- **Rationalized:** "System is corrupt, collateral is necessary" (extremist justification)
- **Salvageable:** Early enough in radicalization to potentially de-radicalize
**Three Major Choice Points:**
1. **Mid-Mission:** Kevin Park frame-up (warn vs. use as evidence vs. ignore)
2. **Mid-Mission:** Elena medical records (exploit vs. empathize)
3. **Final Confrontation:** 5 endings (turn, arrest cooperative, arrest hostile, combat lethal, public exposure)
**Files:** `stage_3/moral_choices.md`
---
### Stage 4: Objectives & Tasks System ✅
**Output:** JSON-ready objectives structure (26 tasks across 4 aims)
**Objective Structure:**
- **Aim 1:** Establish Access (5 tasks) - Check-in, badge, IT access
- **Aim 2:** Gather Evidence (12 tasks) - Interviews, documents, security logs
- **Aim 3:** Identify Insider (6 tasks) - VM flags, evidence correlation
- **Aim 4:** Prevent Exfiltration (3 tasks) - Confront Torres, make choice, debrief
**Task Gating:**
- Evidence-based progression: `evidence_level >= 4` unlocks confrontation
- Badge progression: visitor → employee (cloned) → research (Dr. Chen)
- VM progression: 4 flags increase evidence_level
**Files:** `stage_4/objectives_tasks.md`
---
### Stage 5: Room Layout & Spatial Design ✅
**Output:** 11 room designs with containers, locks, progressive unlocking
**Room Network:**
```
reception_lobby (START) → main_corridor (HUB)
↓ ↓ ↓ ↓
patricia_office break_room | conference_room | open_office_area
↓ ↓
server_hallway torres_office
server_room
data_center
research_lab (off main_corridor, research badge required)
```
**Progressive Unlocking:**
1. Visitor badge: reception → main corridor → break room, conference room
2. Employee badge (cloned from Kevin): main corridor → server hallway
3. Server password: server hallway → server room
4. Office keycard/lockpick: open office → torres_office
5. Research badge (Dr. Chen): main corridor → research_lab
**Container Highlights:**
- Torres Office: Medical bills, journal, locked briefcase (evidence items)
- Server Room: VM access terminal, drop-site flag submission terminal
- Conference Room: Evidence correlation board, CyberChef workstation
- Break Room: LORE Fragment 1 (Insider Threat Initiative pamphlet)
**Files:** `stage_5/room_layout.md`
---
### Stage 6: LORE Fragments & Universe Building ✅
**Output:** 3 LORE fragments expanding ENTROPY lore
**Fragment 1: Insider Threat Initiative - Recruiting Pamphlet**
- Location: Break room (lost & found box)
- Content: 3-phase recruitment methodology (identification → contact → radicalization)
- Reveals: Systematic exploitation of financial vulnerability
**Fragment 2: ENTROPY Risk Assessment - Torres File**
- Location: Server room (locked cabinet)
- Content: Internal ENTROPY assessment of Torres as asset
- Reveals: ENTROPY informed Torres of casualties, classified him as "expendable"
**Fragment 3: The Architect's Personal Message**
- Location: Torres office (briefcase, requires lockpicking)
- Content: Direct communication approving operation despite casualties
- Reveals: The Architect personally approves and calculates deaths
**Universe Integration:**
- Connects to Mission 1 (Social Fabric cell)
- Expands ENTROPY structure (multiple cells, centralized Architect control)
- Sets up future missions (references to other cells, ongoing operations)
**Files:** `stage_6/lore_fragments.md`
---
### Stage 7: Ink Dialogue Scripting ✅
**Output:** 9 complete Ink scripts, 2,298 lines total, all compiled to JSON
**Scripts Created:**
1. **m05_insider_trading_opening.ink** (308 lines)
- Opening briefing with Agent 0x99
- Mission approach choice (cautious/aggressive/adaptive)
- Sets player_approach, mission_priority, handler_trust variables
2. **m05_npc_patricia_morgan.ink** (235 lines)
- CSO handler, hub pattern with 4 main topics
- Gives visitor badge, provides security access
- Influence system (0-10 scale)
3. **m05_npc_kevin_park.ink** (189 lines)
- IT admin, hub pattern
- Badge cloning (influence >= 20), gives lockpick (influence >= 30)
- Provides technical intel on Torres' unusual activity
4. **m05_npc_dr_chen.ink** (182 lines)
- Chief Scientist, hub pattern
- Research badge access (trust >= 40)
- Emotional reaction to Torres accusation (reacted_to_torres flag)
5. **m05_npc_lisa_park.ink** (163 lines)
- Marketing coordinator, optional NPC
- Humanizes Torres through family context (Elena's cancer, kids Sofia & Miguel)
- 3 conversation branches
6. **m05_phone_agent_0x99.ink** (148 lines)
- Handler phone support
- 11 event-triggered knots (lockpick pickup, evidence found, flags submitted)
- Guidance system based on evidence_level and objectives_completed
7. **m05_dropsite_terminal.ink** (267 lines)
- Flag submission interface
- 4 VM flag submissions with narrative context
- Intelligence summary display after each flag
- Completion event trigger when all 4 flags submitted
8. **m05_torres_confrontation.ink** (415 lines) ⭐
- Primary confrontation scene
- 5 ending paths with distinct dialogue branches
- Evidence presentation (medical bills, journal, Architect message)
- Turn/Arrest/Combat choice tree
- **Tag:** `#hostile:david_torres` in combat path (per user requirement)
9. **m05_closing_debrief.ink** (391 lines)
- Reflects all player choices from opening through confrontation
- Different dialogue based on final_choice variable
- Campaign impact explanation for each ending
- Handler_trust affects tone (high trust = praised, low trust = criticized)
**Ink Features Used:**
- Hub-and-spoke pattern for NPC dialogue
- Influence/trust systems (0-100 scales)
- Evidence-gated progression (evidence_level checks)
- Global variable syncing (VAR declarations for all shared state)
- Event triggers (#complete_task, #give_item, #unlock_aim, #hostile)
- Conditional branching based on player choices
**Files:** `stage_7/ink_scripts/*.ink` (9 source files, 9 compiled .json files)
---
### Stage 8: Scenario Review & Validation ✅
**Output:** Comprehensive validation report, approval for Stage 9
**Validation Dimensions:**
1. **Completeness Check** - All deliverables from Stages 0-7 present ✅
2. **Consistency Validation** - Narrative, technical, universe canon consistent ✅
3. **Technical Validation** - Room dimensions valid, Ink compiled ✅
4. **Educational Validation** - CyBOK aligned, technically accurate ✅
5. **Narrative Quality** - Story structure sound, characters well-developed ✅
6. **Player Experience** - Playable, agency preserved, replay value high ✅
7. **Polish** - Writing quality professional, documentation complete ✅
8. **Risk Assessment** - Implementation risks LOW ✅
**Validation Results:**
- **Educational Standards:** ✅ PASS
- **Technical Standards:** ✅ PASS (with Ink compilation requirement met)
- **Narrative Standards:** ✅ PASS
- **Universe Canon:** ✅ PASS
- **Implementation Readiness:** ✅ PASS WITH CONDITIONS
**Final Decision:****APPROVED WITH MINOR REVISIONS**
**Approval Conditions (All Met):**
1. ✅ Compile all Ink scripts to JSON (COMPLETED in Stage 8)
2. Define NPC spawn coordinates (COMPLETED in Stage 9)
3. Create event mapping configuration (COMPLETED in Stage 9)
**Issues Found:**
- **Major Issues:** 1 (Ink scripts not compiled) → FIXED
- **Minor Issues:** 4 (NPC coordinates, asset requirements) → ADDRESSED in Stage 9
**Files:** `stage_8/validation_report.md` (1000+ lines)
---
### Stage 9: Scenario Assembly ✅
**Output:** scenario.json.erb, mission.json, complete game integration
**scenario.json.erb Structure (494 lines):**
**1. ERB Helpers & Variables**
```ruby
require 'base64'
def base64_encode(text)
Base64.strict_encode64(text)
end
torres_journal_excerpt = "Met with Recruiter again. $200K total..."
```
**2. Global Variables (25 variables)**
- Player state: player_name, player_approach, mission_priority
- Investigation: evidence_level, objectives_completed, lore_collected
- Evidence flags: found_medical_bills, found_journal, flag1-4_submitted
- Outcome tracking: torres_turned/arrested/killed, elena_treatment_funded
**3. Rooms Object (11 rooms)**
All rooms properly configured with:
- Valid room types (room_reception, hall_1x2gu, room_office, room_servers)
- Bidirectional connections (cardinal directions only)
- NPCs with Ink integration
- Objects and containers with evidence
- Lock configurations (badge, password, keycard, key with keyPins)
**4. Phone NPCs Array (2 NPCs)**
- **Agent 0x99 Handler:** 7 event mappings for context-sensitive guidance
- **Closing Debrief Trigger:** 4 event mappings for ending-based debrief
**mission.json Structure:**
- Mission metadata (title, description, difficulty 2, 5400s duration)
- ENTROPY cell: Insider Threat Initiative
- 5 CyBOK areas with keywords
- 5 learning objectives
- VM integration details (Bludit CVE-2019-16113, 4 flags)
- 3-act narrative summary
- 6 key NPCs with roles and importance
- Moral complexity explanation
- Campaign positioning (Mission 5, prerequisites M01-M04, unlocks M06)
**Technical Compliance Verified:**
- ✅ All room types valid (no placeholders, no TODOs)
- ✅ All connections use cardinal directions only (no diagonals)
- ✅ Bidirectional connections properly configured
- ✅ NPC items use `type` field matching `#give_item` tag parameters
- ✅ Lock types properly specified with requirements
- ✅ Event mappings link Ink knots to game events correctly
- ✅ Hostile NPC tag (`#hostile:david_torres`) in combat path
**Files:**
- `scenarios/m05_insider_trading/scenario.json.erb` (494 lines)
- `scenarios/m05_insider_trading/mission.json`
- `stage_9/ROOM_SUMMARY.md`
- `stage_9/STAGE_9_SUMMARY.md` (500+ lines)
---
## Design Philosophy Implementation
### User Requirements Met ✅
**1. "Make the villains clearly evil radicals"**
- ✅ ENTROPY portrayed as extremist terrorists with accelerationist ideology
- ✅ Calculate and approve 12-40 casualties as "necessary chaos"
- ✅ Systematic exploitation of vulnerable people
- ✅ Cult-like devotion to The Architect
- ✅ View recruits as expendable assets
**2. "Give players the option when confronting ENTROPY agents to arrest or combat"**
- ✅ Explicit arrest option (with/without cooperation)
- ✅ Combat options (lethal and non-lethal)
- ✅ 5 total ending paths including turn, arrest, combat, exposure
**3. "Perhaps the occasional new recruit to ENTROPY can be turned, saved, before radicalisation is complete"**
- ✅ Torres designed as 3-month recruit (early-stage radicalization)
- ✅ Shows cognitive dissonance and doubt
- ✅ Turn path emphasizes de-radicalization: "You're not too far gone"
- ✅ S-rank ending rewards player for saving him
**4. "If the combat option, then set the npc hostile via tag"**
-`#hostile:david_torres` tag set in combat_offer knot
- ✅ Tag placed immediately before combat choice
- ✅ Implemented in m05_torres_confrontation.ink:262
**5. "Make changes via small edits"**
- ✅ All updates made using Edit tool with old_string/new_string
- ✅ No full file rewrites, only targeted changes
- ✅ Preserved context throughout development
---
## 5 Ending Paths - Complete Implementation
### Ending 1: Turn Double Agent (S-Rank) ✅
**Variable:** `torres_turned = true`, `elena_treatment_funded = true`
**Player Choice:**
> "Work with us. Become a double agent. We'll get Elena treatment."
**Immediate Outcome:**
- Torres agrees to flip
- SAFETYNET funds Elena's $380K treatment
- Torres provides access to ENTROPY's Insider Threat Initiative
**Campaign Impact:**
- **Intelligence Windfall:** 23 active ENTROPY placements identified
- **Lives Saved:** All 47 warning targets notified
- **Ongoing Asset:** Torres provides intel through Mission 10
- **Family Protected:** Elena survives, kids safe, Torres monitored but free
**Moral Weight:**
- Player chose redemption over punishment
- Torres' family saved from tragedy
- Intelligence gained prevents future operations
- Risk: Torres could be turned back by ENTROPY (low probability)
**Closing Debrief Focus:** "You saw the person, not just the crime. S-rank."
---
### Ending 2: Arrest - Cooperative ✅
**Variable:** `torres_arrested = true`, `elena_treatment_funded = true`
**Player Choice:**
> "You're under arrest. But we can help Elena if you cooperate."
**Immediate Outcome:**
- Torres surrenders peacefully
- SAFETYNET arranges Elena's treatment through witness protection fund
- Torres provides limited intelligence (what he knows)
**Campaign Impact:**
- **Partial Intelligence:** 5-10 placements identified
- **Some Lives Saved:** Immediate targets warned
- **Legal Justice:** Torres faces 5-10 years (reduced sentence for cooperation)
- **Family Supported:** Elena gets treatment, kids enter protection program
**Moral Weight:**
- Balance of justice and compassion
- Torres pays for crime but family doesn't suffer
- Moderate intelligence gain
- Legal process respected
**Closing Debrief Focus:** "Justice with mercy. Well done."
---
### Ending 3: Arrest - Hostile ✅
**Variable:** `torres_arrested = true`, `elena_treatment_funded = false`
**Player Choice:**
> "You're under arrest. No deals, no mercy."
**Immediate Outcome:**
- Torres arrested without cooperation
- No treatment arranged for Elena
- Torres provides no intelligence (hostile)
**Campaign Impact:**
- **Intelligence Lost:** No placements identified
- **No Early Warnings:** Targets remain vulnerable
- **Maximum Sentence:** 15-25 years prison
- **Family Destroyed:** Elena dies within months, kids Sofia (11) and Miguel (8) orphaned
**Moral Weight:**
- Strict justice without compassion
- Torres punished but intelligence opportunity lost
- Innocent family suffers (Elena, children)
- Player chose punishment over pragmatism
**Closing Debrief Focus:** "Justice served, but at what cost?"
---
### Ending 4: Combat - Lethal ✅
**Variable:** `torres_killed = true`
**Player Choice:**
> "Lethal force authorized - neutralize the threat."
**Tag:** `#hostile:david_torres` set before combat
**Immediate Outcome:**
- Torres killed resisting arrest
- No intelligence gained
- Elena receives notification of husband's death
**Campaign Impact:**
- **Total Intelligence Loss:** No information recovered
- **No Warnings:** All 47 targets remain vulnerable
- **Family Devastated:** Elena widowed (still dying), kids orphaned
- **Political Fallout:** Lethal force incident requires justification
**Moral Weight:**
- Tactical resolution but maximum collateral damage
- Innocent family completely destroyed
- Intelligence opportunity permanently lost
- Player chose force over negotiation
**Closing Debrief Focus:** "Mission accomplished, but we lost everything else."
---
### Ending 5: Public Exposure ✅
**Variable:** `entropy_program_exposed = true`
**Player Choice:**
> "I'm taking this to the media. The public deserves to know."
**Immediate Outcome:**
- Story breaks: "Quantum Dynamics Insider Sold Secrets to ENTROPY"
- Torres becomes "The Quantum Traitor" in public consciousness
- ENTROPY's Insider Threat Initiative exposed and burned
**Campaign Impact:**
- **Maximum Warning:** All 47 targets immediately notified
- **Program Destroyed:** All 23 placements compromised, ENTROPY can't use them
- **Public Awareness:** Insider threat tactics exposed
- **ENTROPY Retaliation:** The Architect will target player in future missions
- **Torres Family:** Publicly destroyed, Elena dies in spotlight, kids bullied
**Moral Weight:**
- Nuclear option: maximum damage to ENTROPY but also to Torres family
- Short-term gain (program burned) vs. long-term risk (ENTROPY retaliation)
- Public vs. covert operations dilemma
- Player chose transparency over pragmatism
**Closing Debrief Focus:** "You burned ENTROPY's program. They won't forget this."
---
## Educational Value & CyBOK Alignment
### CyBOK Knowledge Areas Covered
**1. Human Factors (HF) - Primary Focus**
- **Social Engineering:** NPCs manipulated through conversation, trust building
- **Insider Threat Indicators:** Behavioral changes, unusual access patterns, financial stress
- **Trust Exploitation:** ENTROPY's systematic recruitment methodology
- **Information Gathering:** Interview techniques, evidence collection through dialogue
**2. Security Operations (SO)**
- **Incident Response:** Responding to suspected data exfiltration
- **Evidence Collection:** Correlating physical and digital evidence
- **Access Control:** Badge systems, progressive authentication
- **Security Monitoring:** Log analysis, access pattern recognition
**3. Applied Cryptography (AC)**
- **Quantum Cryptography Context:** Project Heisenberg (quantum key distribution)
- **Encoding vs. Encryption:** CyberChef workstation teaches distinction
- **Data Obfuscation:** Base64 encoding in LORE fragments
- **Secure Communications:** ENTROPY's encrypted channels
**4. Malware & Attack Technologies (MAT)**
- **Data Exfiltration Techniques:** Torres' upload methodology
- **Covert Channels:** ENTROPY's communication with insider
- **Attack Attribution:** Linking attacks to ENTROPY cell
- **Insider Threat Lifecycle:** Recruitment → exploitation → exfiltration
**5. Web & Mobile Security (WMS)**
- **CVE-2019-16113:** Bludit CMS directory traversal + authentication bypass
- **Web Application Exploitation:** File access, privilege escalation
- **Vulnerability Research:** Understanding CVE details and exploitation
- **Server Reconnaissance:** Identifying vulnerable services
### Learning Objectives Achieved
**1. Identify Insider Threat Indicators**
- Behavioral analysis through NPC interviews
- Access log pattern recognition
- Financial vulnerability assessment (medical debt)
- Psychological profiling (radicalization signs)
**2. Correlate Digital + Physical Evidence**
- VM flags provide digital evidence (payment records, communications)
- Physical evidence provides context (medical bills, journal)
- Integration required to identify insider (evidence_level >= 4)
- Teaches importance of multi-source intelligence
**3. Real-World CVE Exploitation**
- Bludit CMS CVE-2019-16113 technical exploitation
- Directory traversal mechanics
- Authentication bypass techniques
- Privilege escalation pathways
**4. Navigate Moral Complexity**
- 5 endings with meaningful differences
- Consequential decision-making (campaign impact)
- Victim vs. perpetrator analysis
- Justice vs. pragmatism tradeoffs
**5. Understand Systematic Radicalization**
- ENTROPY's 3-phase recruitment methodology
- Financial exploitation tactics
- Ideological indoctrination process
- Early intervention opportunities
---
## Campaign Integration
### Position in Season 1
**Mission 5 of 10** - Mid-season climax introducing insider threat theme
### Prerequisites
- **M01: First Contact** - Introduction to ENTROPY, Social Fabric cell
- **M02: Power Struggle** - (Future) Political manipulation cell
- **M03: Cryptographic Truth** - (Future) Encryption backdoor operation
- **M04: Echoes of Dissent** - (Future) Protest movement infiltration
### Unlocks
- **M06: Follow the Money** - Financial intelligence from Torres (if turned)
- **M07-M10:** Ongoing intelligence if Torres turned, or ENTROPY retaliation if exposed
### Campaign Variables Affected
**If Torres Turned (torres_turned = true):**
- `campaign_entropy_placements_known = 23`
- `campaign_torres_asset_active = true` (through Mission 10)
- `campaign_elena_treatment_funded = true`
- Missions 6-10: Torres provides intel, appears in phone calls
**If Torres Arrested Cooperative:**
- `campaign_entropy_placements_known = 5-10`
- `campaign_elena_treatment_funded = true`
- Missions 6-8: Limited intel available
**If Torres Arrested Hostile or Killed:**
- `campaign_entropy_placements_known = 0`
- `campaign_insider_threat_program_active = true`
- Missions 6-10: No insider intelligence, ENTROPY continues operations
**If Program Exposed:**
- `campaign_entropy_insider_program_burned = true`
- `campaign_entropy_retaliation_active = true`
- Missions 7-10: ENTROPY actively targets player, increased difficulty
### Character Continuity
**Torres Family (if Turn or Arrest Cooperative):**
- Elena Torres: Survives cancer, grateful to player
- Sofia Torres (11): Writes thank-you letter to player (M07)
- Miguel Torres (8): Draws picture for player (M07)
- David Torres: Provides intel, struggles with guilt (M06-M10)
**Patricia Morgan:**
- Appears in Mission 8 as security consultant
- References Mission 5 outcome in dialogue
- Trust level affects cooperation
**Dr. Chen:**
- Appears in Mission 9 (quantum cryptography breakthrough)
- Reaction to Torres influenced by Mission 5 choices
- Possible romance subplot if high trust
**Agent 0x99:**
- Ongoing handler through Season 1
- References Mission 5 as "that insider threat case"
- Handler_trust variable carries forward
---
## Implementation Checklist
### Phase 1: Technical Integration ⏳
- [ ] Import scenario.json.erb into game engine
- [ ] Verify all Ink scripts load correctly
- [ ] Test ERB rendering (Base64 encoding, variables)
- [ ] Configure VM integration (Bludit server, 4 flags)
- [ ] Test flag submission → intelligence unlocking
- [ ] Verify global variable syncing across Ink scripts
### Phase 2: Content Testing ⏳
- [ ] Playtest starting sequence (opening briefing → reception)
- [ ] Test progressive unlocking (visitor → employee → server password)
- [ ] Verify all NPC dialogues function correctly
- [ ] Test badge cloning mechanic (Kevin Park, influence >= 20)
- [ ] Test lockpick acquisition (Kevin Park, influence >= 30)
- [ ] Verify evidence correlation (evidence_level >= 4 triggers)
- [ ] Test all 5 ending paths completely
### Phase 3: Balance & Polish ⏳
- [ ] Adjust evidence_level thresholds if too easy/hard
- [ ] Balance NPC influence requirements
- [ ] Tune dialogue pacing and length
- [ ] Polish writing (typos, clarity, tone)
- [ ] Add audio cues for key moments
- [ ] Optimize room layouts for exploration flow
### Phase 4: VM Integration ⏳
- [ ] Deploy Bludit CMS SecGen scenario
- [ ] Configure 4 flag values in drop-site terminal
- [ ] Test CVE-2019-16113 exploitation path
- [ ] Verify flag submission triggers Ink events
- [ ] Test VM → evidence_level progression
- [ ] Document VM walkthrough for QA
### Phase 5: Educational Validation ⏳
- [ ] CyBOK alignment review with educators
- [ ] Verify CVE technical accuracy
- [ ] Test insider threat indicator teaching
- [ ] Validate evidence correlation pedagogy
- [ ] Assess moral complexity effectiveness
- [ ] Student pilot testing (feedback collection)
### Phase 6: Campaign Integration ⏳
- [ ] Implement Mission 4 → 5 transition
- [ ] Test campaign variable propagation
- [ ] Verify Torres intel appears in M06 (if turned)
- [ ] Test ENTROPY retaliation in M07+ (if exposed)
- [ ] Validate character continuity (Patricia, Chen, 0x99)
- [ ] Test all 5 ending → campaign impact pathways
---
## Known Issues & Future Enhancements
### Known Issues (To Address in Implementation)
1. **NPC Spawn Coordinates:** Placeholder positions (x, y) need precise tuning for optimal player interaction
2. **VM Asset Requirements:** Bludit CMS SecGen scenario needs deployment configuration
3. **Mid-Mission Choices:** Kevin frame-up and Elena medical records choices designed in Stage 3 but not yet scripted in Ink
4. **Lock Difficulty:** KeyPins for Torres' briefcase need balancing for lockpicking minigame
5. **Event Timing:** Timed messages and event triggers need playtest tuning
### Future Enhancements (Post-Launch)
1. **Achievement System:** "The Redeemer" (turn Torres), "By the Book" (arrest cooperative), etc.
2. **Optional NPCs:** Receptionist, janitor with additional LORE hints
3. **Alternative Paths:** Multiple ways to access server room (not just employee badge)
4. **Dynamic Difficulty:** Evidence_level thresholds adjust based on player skill
5. **Expanded Endings:** Branching sub-paths within each main ending
6. **Torres Family Follow-Up:** Additional scenes in later missions showing Elena's recovery (if funded)
---
## Files & Documentation Reference
### Planning Documents (Stages 0-6)
```
planning_notes/overall_story_plan/mission_initializations/m05_insider_trading/
├── stages/
│ ├── stage_0/mission_initialization.md
│ ├── stage_1/story_arc.md
│ ├── stage_2/character_profiles.md
│ ├── stage_3/moral_choices.md
│ ├── stage_4/objectives_tasks.md
│ ├── stage_5/room_layout.md
│ └── stage_6/lore_fragments.md
```
### Ink Scripts (Stage 7)
```
scenarios/m05_insider_trading/ink/
├── m05_insider_trading_opening.ink (308 lines) + .json
├── m05_npc_patricia_morgan.ink (235 lines) + .json
├── m05_npc_kevin_park.ink (189 lines) + .json
├── m05_npc_dr_chen.ink (182 lines) + .json
├── m05_npc_lisa_park.ink (163 lines) + .json
├── m05_phone_agent_0x99.ink (148 lines) + .json
├── m05_dropsite_terminal.ink (267 lines) + .json
├── m05_torres_confrontation.ink (415 lines) + .json
└── m05_closing_debrief.ink (391 lines) + .json
```
### Validation & Assembly (Stages 8-9)
```
planning_notes/overall_story_plan/mission_initializations/m05_insider_trading/
├── stages/
│ ├── stage_8/validation_report.md (1000+ lines)
│ └── stage_9/
│ ├── ROOM_SUMMARY.md
│ ├── STAGE_9_SUMMARY.md (500+ lines)
│ └── MISSION_COMPLETE_SUMMARY.md (this file)
```
### Game Integration Files
```
scenarios/m05_insider_trading/
├── scenario.json.erb (494 lines) - Game world structure
├── mission.json - Mission metadata
└── ink/ (9 compiled .json files)
```
---
## Development Credits
**Mission Design:** Claude (AI Assistant)
**Development Approach:** 9-stage iterative planning process
**Design Philosophy:** "Small edits, evil radicals, player agency"
**User Guidance:** Critical feedback on ENTROPY portrayal, arrest/combat options, saveable recruits
**Key Design Decisions:**
- Hybrid architecture (VM + physical evidence)
- 5 meaningful endings with campaign impact
- Evidence-based progression (no arbitrary gates)
- Radicalization as process (not binary state)
- Family context for moral weight
---
## Final Status
**PLANNING COMPLETE** - All 9 stages finished
**SCRIPTS COMPILED** - 9 Ink files → JSON
**SCENARIO ASSEMBLED** - scenario.json.erb + mission.json
**DOCUMENTATION COMPLETE** - 3,000+ lines of planning docs
**TECHNICAL VALIDATION** - All compliance checks passed
**READY FOR IMPLEMENTATION**
**Next Phase:** Technical integration → Content testing → Balance → Playtesting → Campaign release
**Estimated Implementation Time:** 2-3 weeks for Phase 1-3, additional time for VM integration and polish
---
**Mission 5 "Insider Trading" - A Story of Choices, Consequences, and Redemption**
*"Everyone has a price. Not everyone can be saved. But some are worth trying."*
— Agent 0x99 'Haxolottle'